Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Players Rated
Top Diver
GoodTimeline Events
StrongScore Checks
ClearCommand
Match Rank
1
Match DS
922
Tracked
5
Timeline
1542
Combat led, Vision needs review
Teams
Top hero: Troll Warlord
Players
5
Top DS
922
Tracked
0
Top hero: Centaur
Players
5
Top DS
823
Tracked
5
Score Checks
No all-missing or all-zero component columns were detected for this Match Dive.
Match Dive
Radiant
5 players / 0 tracked
Avg Match DS
793
Troll Warlord/ CarryRole likely
Match DS
922
Role history n=225
Best factor
Combat
100 score
Review
Vision
14 score
Role read
Carry
Replay score n=225
Impact / Role
89
Best factor Combat 100 / Second factor Objective 100
Lane
67
Last hits 0 / Denies 0
Combat
100
K/A 29/19
Econ
70
GPM 512 / XPM 647
Objective
100
Push 6749 / Push target 3500
Support
24
Dewards 2
Vision
14
Dewards 2
Bounty Hunter/ Hard SupportRole likely
Match DS
900
Hero-role history n=5
Best factor
Combat
100 score
Review
Objective
0 score
Role read
Hard Support
Replay score n=5
Impact / Role
85
Best factor Combat 100 / Second factor Support 100
Lane
67
Last hits 0 / Denies 0
Combat
100
K/A 4/42
Econ
78
GPM 378 / XPM 489
Objective
0
waiting for factors
Support
100
Wards 14 / Sentries 19
Vision
76
Wards 14 / Sentries 19
Silencer/ OfflaneRole likely
Match DS
856
Role history n=226
Best factor
Combat
100 score
Review
Objective
4 score
Role read
Offlane
Replay score n=226
Impact / Role
78
Best factor Combat 100 / Second factor Support 100
Lane
67
Last hits 0 / Denies 0
Combat
100
K/A 6/36
Econ
58
GPM 354 / XPM 483
Objective
4
Push 191 / Push target 3000
Support
100
Wards 7 / Sentries 16
Vision
100
Wards 7 / Sentries 16
Viper/ MidRole review
Match DS
708
Hero-role history n=12
Best factor
Combat
100 score
Review
Support
12 score
Role read
Mid
Replay score n=12
Impact / Role
79
Best factor Combat 100 / Second factor Lane 66
Lane
66
Last hits 0 / Denies 0
Combat
100
K/A 7/23
Econ
46
GPM 338 / XPM 441
Objective
25
Push 1255 / Push target 3500
Support
12
waiting for factors
Vision
-
waiting for factors
Winter Wyvern/ Soft SupportRole review
Match DS
577
Role history n=228
Best factor
Combat
100 score
Review
Support
31 score
Role read
Soft Support
Replay score n=228
Impact / Role
64
Best factor Combat 100 / Second factor Econ 99
Lane
66
Last hits 0 / Denies 0
Combat
100
K/A 15/34
Econ
99
GPM 421 / XPM 698
Objective
62
Push 1055 / Push target 1200
Support
31
waiting for factors
Vision
-
waiting for factors
Dire
5 players / 5 tracked
Avg Match DS
435
Centaur/ OfflaneRole likely
Match DS
823
Role history n=226
Best factor
Support
100 score
Review
Objective
9 score
Role read
Offlane
Replay score n=226
Impact / Role
76
Best factor Support 100 / Second factor Vision 100
Lane
67
Last hits 0 / Denies 0
Combat
96
K/A 5/21
Econ
68
GPM 439 / XPM 545
Objective
9
Push 378 / Push target 3000
Support
100
Wards 6 / Sentries 6
Vision
100
Wards 6 / Sentries 6
Clinkz/ CarryRole review
Match DS
500
Hero-role history n=12
Best factor
Objective
100 score
Review
Support
5 score
Role read
Carry
Replay score n=12
Impact / Role
66
Best factor Objective 100 / Second factor Combat 78
Lane
66
Last hits 0 / Denies 0
Combat
78
K/A 12/9
Econ
63
GPM 461 / XPM 618
Objective
100
Push 7419 / Push target 3500
Support
5
waiting for factors
Vision
-
waiting for factors
Nature's Prophet/ Soft SupportRole likely
Match DS
340
Role history n=228
Best factor
Combat
100 score
Review
Objective
3 score
Role read
Soft Support
Replay score n=228
Impact / Role
51
Best factor Combat 100 / Second factor Econ 100
Lane
67
Last hits 0 / Denies 0
Combat
100
K/A 17/17
Econ
100
GPM 536 / XPM 601
Objective
3
Push 56 / Push target 1200
Support
21
Wards 1 / Dewards 1
Vision
5
Wards 1 / Dewards 1
Ogre Magi/ MidRole likely
Match DS
300
Hero-role history n=5
Best factor
Lane
67 score
Review
Objective
5 score
Role read
Mid
Replay score n=5
Impact / Role
45
Best factor Lane 67 / Second factor Combat 64
Lane
67
Last hits 0 / Denies 0
Combat
64
K/A 3/16
Econ
46
GPM 347 / XPM 442
Objective
5
Push 248 / Push target 3500
Support
13
Sentries 1
Vision
6
Sentries 1
Pudge/ Hard SupportRole likely
Match DS
214
Hero-role history n=7
Best factor
Econ
74 score
Review
Objective
7 score
Role read
Hard Support
Replay score n=7
Impact / Role
40
Best factor Econ 74 / Second factor Lane 67
Lane
67
Last hits 0 / Denies 0
Combat
55
K/A 3/14
Econ
74
GPM 325 / XPM 537
Objective
7
Push 117 / Push target 1200
Support
36
Wards 3 / Sentries 8
Vision
24
Wards 3 / Sentries 8
Awards
Match Standout
Guest on
Silencer
Core Standout
Guest on
Winter Wyvern
Support Standout
Guest on
Bounty Hunter
Timeline
13:52
Objective BuildingDire converted an objective was recorded at 13:52 for Dire. value 1; building type 0
Replay evidence
value 1; building type 0
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
15:30
Objective BuildingRadiant converted an objective was recorded at 15:30 for Radiant. value 1; building type 0
Replay evidence
value 1; building type 0
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
15:52
Objective BuildingDire converted an objective was recorded at 15:52 for Dire. value 1; building type 0
Replay evidence
value 1; building type 0
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
21:47
Objective BuildingRadiant converted an objective was recorded at 21:47 for Radiant. value 1; building type 0
Replay evidence
value 1; building type 0
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
21:57
Objective BuildingDire converted an objective was recorded at 21:57 for Dire. value 1; building type 0
Replay evidence
value 1; building type 0
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.