Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Players Rated
Top Diver
GoodTimeline Events
StrongScore Checks
Needs reviewCommand
Match Rank
1
Match DS
958
Tracked
3
Timeline
2180
Combat led, Lane needs review
Teams
Top hero: Sniper
Players
5
Top DS
958
Tracked
0
Top hero: Nyx Assassin
Players
5
Top DS
844
Tracked
3
Score Checks
Suspect components are muted in player notes so the page does not turn parser gaps into fake weaknesses.
Objective
MissingObjective is not present in this Match Dive.
Match Dive
Radiant
5 players / 0 tracked
Avg Match DS
719
Sniper/ OfflaneRole review
Match DS
958
Role history n=202
Best factor
Combat
100 score
Review
Lane
66 score
Role read
Offlane
Replay score n=202
Impact / Role
84
Best factor Combat 100 / Second factor Support 100
Lane
66
waiting for factors
Combat
100
waiting for factors
Econ
81
waiting for factors
Objective
-
missing
Support
100
waiting for factors
Vision
100
waiting for factors
Lion/ Hard SupportRole review
Match DS
958
Hero-role history n=12
Best factor
Support
100 score
Review
Lane
66 score
Role read
Hard Support
Replay score n=12
Impact / Role
80
Best factor Support 100 / Second factor Vision 100
Lane
66
waiting for factors
Combat
82
waiting for factors
Econ
74
waiting for factors
Objective
-
missing
Support
100
waiting for factors
Vision
100
waiting for factors
Lina/ MidRole review
Match DS
628
Role history n=200
Best factor
Combat
100 score
Review
Lane
66 score
Role read
Mid
Replay score n=200
Impact / Role
76
Best factor Combat 100 / Second factor Support 100
Lane
66
waiting for factors
Combat
100
waiting for factors
Econ
88
waiting for factors
Objective
-
missing
Support
100
waiting for factors
Vision
100
waiting for factors
Axe/ Soft SupportRole review
Match DS
614
Role history n=202
Best factor
Combat
100 score
Review
Vision
22 score
Role read
Soft Support
Replay score n=202
Impact / Role
61
Best factor Combat 100 / Second factor Econ 100
Lane
66
waiting for factors
Combat
100
waiting for factors
Econ
100
waiting for factors
Objective
-
missing
Support
43
waiting for factors
Vision
22
waiting for factors
Juggernaut/ CarryRole review
Match DS
438
Hero-role history n=8
Best factor
Econ
100 score
Review
Support
6 score
Role read
Carry
Replay score n=8
Impact / Role
70
Best factor Econ 100 / Second factor Combat 80
Lane
66
waiting for factors
Combat
80
waiting for factors
Econ
100
waiting for factors
Objective
-
missing
Support
6
waiting for factors
Vision
-
waiting for factors
Dire
5 players / 3 tracked
Avg Match DS
634
Nyx Assassin/ Soft SupportRole review
Match DS
844
Role history n=202
Best factor
Combat
100 score
Review
Vision
40 score
Role read
Soft Support
Replay score n=202
Impact / Role
71
Best factor Combat 100 / Second factor Econ 82
Lane
66
waiting for factors
Combat
100
waiting for factors
Econ
82
waiting for factors
Objective
-
missing
Support
58
waiting for factors
Vision
40
waiting for factors
Rubick/ CarryRole review
Match DS
832
Role history n=200
Best factor
Combat
100 score
Review
Econ
51 score
Role read
Carry
Replay score n=200
Impact / Role
85
Best factor Combat 100 / Second factor Support 100
Lane
66
waiting for factors
Combat
100
waiting for factors
Econ
51
waiting for factors
Objective
-
missing
Support
100
waiting for factors
Vision
100
waiting for factors
Ogre Magi/ OfflaneRole review
Match DS
807
Role history n=202
Best factor
Combat
100 score
Review
Econ
65 score
Role read
Offlane
Replay score n=202
Impact / Role
77
Best factor Combat 100 / Second factor Support 74
Lane
66
waiting for factors
Combat
100
waiting for factors
Econ
65
waiting for factors
Objective
-
missing
Support
74
waiting for factors
Vision
66
waiting for factors
Ancient Apparition/ Hard SupportRole review
Match DS
500
Hero-role history n=5
Best factor
Combat
100 score
Review
Lane
66 score
Role read
Hard Support
Replay score n=5
Impact / Role
89
Best factor Combat 100 / Second factor Support 100
Lane
66
waiting for factors
Combat
100
waiting for factors
Econ
75
waiting for factors
Objective
-
missing
Support
100
waiting for factors
Vision
97
waiting for factors
Phantom Assassin/ MidRole review
Match DS
188
Hero-role history n=8
Best factor
Econ
66 score
Review
Support
4 score
Role read
Mid
Replay score n=8
Impact / Role
48
Best factor Econ 66 / Second factor Lane 64
Lane
64
waiting for factors
Combat
63
waiting for factors
Econ
66
waiting for factors
Objective
-
missing
Support
4
waiting for factors
Vision
-
waiting for factors
Awards
Match Standout
Guest on
Sniper
Core Standout
Chase on
Rubick
Support Standout
Guest on
Lion
Timeline
15:25
Objective BuildingRadiant converted an objective was recorded at 15:25 for Radiant. value 1; building type 0
Replay evidence
value 1; building type 0
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
20:45
Objective BuildingRadiant converted an objective was recorded at 20:45 for Radiant. value 1; building type 0
Replay evidence
value 1; building type 0
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
24:52
Objective BuildingRadiant converted an objective was recorded at 24:52 for Radiant. value 1; building type 0
Replay evidence
value 1; building type 0
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
24:54
Objective BuildingDire converted an objective was recorded at 24:54 for Dire. value 1; building type 0
Replay evidence
value 1; building type 0
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
31:51
Objective BuildingDire converted an objective was recorded at 31:51 for Dire. value 1; building type 0
Replay evidence
value 1; building type 0
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.