Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Players Rated
Top Diver
GoodTimeline Events
StrongScore Checks
Needs reviewCommand
Match Rank
1
Match DS
786
Tracked
2
Timeline
1101
Combat led, Support needs review
Teams
Top hero: Lina
Players
5
Top DS
786
Tracked
0
Top hero: Centaur
Players
5
Top DS
101
Tracked
2
Score Checks
Suspect components are muted in player notes so the page does not turn parser gaps into fake weaknesses.
Objective
MissingObjective is not present in this Match Dive.
Match Dive
Radiant
5 players / 0 tracked
Avg Match DS
674
Lina/ CarryRole review
Match DS
786
Hero-role history n=7
Best factor
Combat
74 score
Review
Support
5 score
Role read
Carry
Replay score n=7
Impact / Role
73
Best factor Combat 74 / Second factor Lane 64
Lane
64
waiting for factors
Combat
74
waiting for factors
Econ
54
waiting for factors
Objective
-
missing
Support
5
waiting for factors
Vision
-
waiting for factors
Warlock/ Soft SupportRole review
Match DS
786
Hero-role history n=7
Best factor
Combat
94 score
Review
Vision
26 score
Role read
Soft Support
Replay score n=7
Impact / Role
73
Best factor Combat 94 / Second factor Econ 73
Lane
66
waiting for factors
Combat
94
waiting for factors
Econ
73
waiting for factors
Objective
-
missing
Support
51
waiting for factors
Vision
26
waiting for factors
Phantom Assassin/ MidRole review
Match DS
688
Hero-role history n=8
Best factor
Combat
88 score
Review
Vision
7 score
Role read
Mid
Replay score n=8
Impact / Role
80
Best factor Combat 88 / Second factor Econ 73
Lane
66
waiting for factors
Combat
88
waiting for factors
Econ
73
waiting for factors
Objective
-
missing
Support
11
waiting for factors
Vision
7
waiting for factors
Clockwerk/ Hard SupportRole review
Match DS
597
Role history n=202
Best factor
Combat
90 score
Review
Vision
36 score
Role read
Hard Support
Replay score n=202
Impact / Role
74
Best factor Combat 90 / Second factor Econ 76
Lane
66
waiting for factors
Combat
90
waiting for factors
Econ
76
waiting for factors
Objective
-
missing
Support
55
waiting for factors
Vision
36
waiting for factors
Arc Warden/ OfflaneRole review
Match DS
512
Role history n=202
Best factor
Econ
79 score
Review
Vision
13 score
Role read
Offlane
Replay score n=202
Impact / Role
65
Best factor Econ 79 / Second factor Lane 66
Lane
66
waiting for factors
Combat
60
waiting for factors
Econ
79
waiting for factors
Objective
-
missing
Support
22
waiting for factors
Vision
13
waiting for factors
Dire
5 players / 2 tracked
Avg Match DS
62
Centaur/ OfflaneRole review
Match DS
101
Role history n=202
Best factor
Lane
64 score
Review
Support
3 score
Role read
Offlane
Replay score n=202
Impact / Role
30
Best factor Lane 64 / Second factor Econ 62
Lane
64
waiting for factors
Combat
22
waiting for factors
Econ
62
waiting for factors
Objective
-
missing
Support
3
waiting for factors
Vision
-
waiting for factors
Techies/ Soft SupportRole review
Match DS
100
Hero-role history n=5
Best factor
Lane
66 score
Review
Combat
3 score
Role read
Soft Support
Replay score n=5
Impact / Role
21
Best factor Lane 66 / Second factor Econ 56
Lane
66
waiting for factors
Combat
3
waiting for factors
Econ
56
waiting for factors
Objective
-
missing
Support
15
waiting for factors
Vision
15
waiting for factors
Kez/ MidRole review
Match DS
58
Role history n=200
Best factor
Econ
72 score
Review
Support
1 score
Role read
Mid
Replay score n=200
Impact / Role
28
Best factor Econ 72 / Second factor Lane 64
Lane
64
waiting for factors
Combat
15
waiting for factors
Econ
72
waiting for factors
Objective
-
missing
Support
1
waiting for factors
Vision
-
waiting for factors
Crystal Maiden/ Hard SupportRole review
Match DS
45
Hero-role history n=11
Best factor
Econ
71 score
Review
Combat
18 score
Role read
Hard Support
Replay score n=11
Impact / Role
34
Best factor Econ 71 / Second factor Lane 66
Lane
66
waiting for factors
Combat
18
waiting for factors
Econ
71
waiting for factors
Objective
-
missing
Support
44
waiting for factors
Vision
42
waiting for factors
Leshrac/ CarryRole review
Match DS
8
Role history n=200
Best factor
Econ
71 score
Review
Combat
6 score
Role read
Carry
Replay score n=200
Impact / Role
20
Best factor Econ 71 / Second factor Lane 66
Lane
66
waiting for factors
Combat
6
waiting for factors
Econ
71
waiting for factors
Objective
-
missing
Support
15
waiting for factors
Vision
12
waiting for factors
Awards
Match Standout
Guest on
Clockwerk
Core Standout
Guest on
Lina
Support Standout
Guest on
Warlock
Timeline
4:34
Ability LevelTeam hit a timing point at 4:34. value 2; level 2
Replay evidence
value 2; level 2
Why it mattered
Level and spell timings explain why a player could force or dodge a fight window.
Review action
Check whether the player used the level or spell timing immediately or let the window pass.
13:47
Objective BuildingRadiant turned map pressure into an objective at 13:47. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
15:38
Objective BuildingRadiant turned map pressure into an objective at 15:38. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
29:59
BuybackTeam created a fight swing at 29:59. Snorkel timeline event at 29:59
Replay evidence
Snorkel timeline event at 29:59
Why it mattered
Buybacks change the real cost of the fight and can expose the next death timer.
Review action
Check whether the buyback defended an objective, forced a fight, or only delayed a lost position.