Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Players Rated
Top Diver
GoodTimeline Events
StrongScore Checks
ClearCommand
Match Rank
1
Match DS
825
Tracked
4
Timeline
1541
Combat led, Vision needs review
Teams
Top hero: Kez
Players
5
Top DS
825
Tracked
0
Top hero: Viper
Players
5
Top DS
772
Tracked
4
Score Checks
No all-missing or all-zero component columns were detected for this Match Dive.
Match Dive
Radiant
5 players / 0 tracked
Avg Match DS
654
Kez/ MidRole likely
Match DS
825
Role history n=226
Best factor
Combat
100 score
Review
Vision
13 score
Role read
Mid
Replay score n=226
Impact / Role
81
Best factor Combat 100 / Second factor Econ 71
Lane
67
Last hits 0 / Denies 0
Combat
100
K/A 14/18
Econ
71
GPM 494 / XPM 723
Objective
23
Push 1174 / Push target 3500
Support
23
Wards 1 / Dewards 1
Vision
13
Wards 1 / Dewards 1
Jakiro/ OfflaneRole likely
Match DS
743
Role history n=226
Best factor
Support
100 score
Review
Objective
17 score
Role read
Offlane
Replay score n=226
Impact / Role
73
Best factor Support 100 / Second factor Vision 100
Lane
67
Last hits 0 / Denies 0
Combat
89
K/A 5/19
Econ
58
GPM 347 / XPM 507
Objective
17
Push 730 / Push target 3000
Support
100
Wards 16 / Sentries 22
Vision
100
Wards 16 / Sentries 22
Dawnbreaker/ Soft SupportRole review
Match DS
700
Hero-role history n=5
Best factor
Combat
100 score
Review
Support
18 score
Role read
Soft Support
Replay score n=5
Impact / Role
55
Best factor Combat 100 / Second factor Econ 100
Lane
66
Last hits 0 / Denies 0
Combat
100
K/A 18/20
Econ
100
GPM 537 / XPM 713
Objective
41
Push 711 / Push target 1200
Support
18
waiting for factors
Vision
-
waiting for factors
Centaur/ CarryRole likely
Match DS
500
Role history n=225
Best factor
Combat
87 score
Review
Support
11 score
Role read
Carry
Replay score n=225
Impact / Role
70
Best factor Combat 87 / Second factor Lane 67
Lane
67
Last hits 0 / Denies 0
Combat
87
K/A 4/22
Econ
65
GPM 471 / XPM 642
Objective
32
Push 1622 / Push target 3500
Support
11
waiting for factors
Vision
-
waiting for factors
Warlock/ Hard SupportRole likely
Match DS
500
Hero-role history n=11
Best factor
Combat
99 score
Review
Vision
7 score
Role read
Hard Support
Replay score n=11
Impact / Role
59
Best factor Combat 99 / Second factor Econ 68
Lane
67
Last hits 0 / Denies 0
Combat
99
K/A 5/26
Econ
68
GPM 332 / XPM 420
Objective
14
Push 248 / Push target 1200
Support
30
Wards 1 / Sentries 1
Vision
7
Wards 1 / Sentries 1
Dire
5 players / 4 tracked
Avg Match DS
581
Viper/ OfflaneRole likely
Match DS
772
Role history n=226
Best factor
Combat
100 score
Review
Objective
27 score
Role read
Offlane
Replay score n=226
Impact / Role
75
Best factor Combat 100 / Second factor Econ 82
Lane
67
Last hits 0 / Denies 0
Combat
100
K/A 10/16
Econ
82
GPM 485 / XPM 713
Objective
27
Push 1147 / Push target 3000
Support
65
Wards 2 / Sentries 3
Vision
58
Wards 2 / Sentries 3
Shadow Shaman/ Hard SupportRole likely
Match DS
757
Role history n=224
Best factor
Combat
85 score
Review
Objective
46 score
Role read
Hard Support
Replay score n=224
Impact / Role
74
Best factor Combat 85 / Second factor Econ 80
Lane
67
Last hits 0 / Denies 0
Combat
85
K/A 3/26
Econ
80
GPM 374 / XPM 534
Objective
46
Push 789 / Push target 1200
Support
78
Wards 14 / Sentries 16
Vision
54
Wards 14 / Sentries 16
Night Stalker/ MidRole review
Match DS
639
Role history n=226
Best factor
Combat
93 score
Review
Support
8 score
Role read
Mid
Replay score n=226
Impact / Role
74
Best factor Combat 93 / Second factor Lane 66
Lane
66
Last hits 0 / Denies 0
Combat
93
K/A 10/16
Econ
59
GPM 395 / XPM 633
Objective
22
Push 1097 / Push target 3500
Support
8
waiting for factors
Vision
-
waiting for factors
Ogre Magi/ Soft SupportRole likely
Match DS
438
Hero-role history n=8
Best factor
Combat
94 score
Review
Objective
7 score
Role read
Soft Support
Replay score n=8
Impact / Role
66
Best factor Combat 94 / Second factor Econ 70
Lane
67
Last hits 0 / Denies 0
Combat
94
K/A 7/19
Econ
70
GPM 303 / XPM 494
Objective
7
Push 125 / Push target 1200
Support
55
Wards 3 / Sentries 9
Vision
39
Wards 3 / Sentries 9
Bloodseeker/ CarryRole review
Match DS
300
Hero-role history n=5
Best factor
Combat
73 score
Review
Support
8 score
Role read
Carry
Replay score n=5
Impact / Role
62
Best factor Combat 73 / Second factor Econ 70
Lane
66
Last hits 0 / Denies 0
Combat
73
K/A 6/15
Econ
70
GPM 513 / XPM 672
Objective
28
Push 1376 / Push target 3500
Support
8
waiting for factors
Vision
-
waiting for factors
Awards
Match Standout
Guest on
Kez
Core Standout
Guest on
Viper
Support Standout
Jeff on
Shadow Shaman
Timeline
15:07
Objective BuildingRadiant turned map pressure into an objective at 15:07. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
15:30
Objective BuildingDire turned map pressure into an objective at 15:30. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
19:22
Objective BuildingRadiant turned map pressure into an objective at 19:22. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
27:43
Ability LevelTeam hit a timing point at 27:43. value 18; level 18
Replay evidence
value 18; level 18
Why it mattered
Level and spell timings explain why a player could force or dodge a fight window.
Review action
Check whether the player used the level or spell timing immediately or let the window pass.
28:59
BuybackTeam created a fight swing at 28:59. Snorkel timeline event at 28:59
Replay evidence
Snorkel timeline event at 28:59
Why it mattered
Buybacks change the real cost of the fight and can expose the next death timer.
Review action
Check whether the buyback defended an objective, forced a fight, or only delayed a lost position.