Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Players Rated
Top Diver
GoodTimeline Events
StrongScore Checks
ClearCommand
Match Rank
1
Match DS
958
Tracked
2
Timeline
2401
Combat led, Vision needs review
Teams
Top hero: Medusa
Players
5
Top DS
958
Tracked
2
Top hero: Venomancer
Players
5
Top DS
917
Tracked
0
Score Checks
No all-missing or all-zero component columns were detected for this Match Dive.
Match Dive
Radiant
5 players / 0 tracked
Avg Match DS
552
Venomancer/ Soft SupportRole review
Match DS
917
Hero-role history n=6
Best factor
Combat
100 score
Review
Objective
5 score
Role read
Soft Support
Replay score n=6
Impact / Role
90
Best factor Combat 100 / Second factor Support 100
Lane
66
Last hits 0 / Denies 0
Combat
100
K/A 11/34
Econ
89
GPM 427 / XPM 563
Objective
5
Push 88 / Push target 1200
Support
100
Wards 9 / Sentries 20
Vision
83
Wards 9 / Sentries 20
Rubick/ OfflaneRole review
Match DS
635
Role history n=208
Best factor
Combat
100 score
Review
Objective
1 score
Role read
Offlane
Replay score n=208
Impact / Role
69
Best factor Combat 100 / Second factor Support 100
Lane
66
Last hits 0 / Denies 0
Combat
100
K/A 7/24
Econ
49
GPM 294 / XPM 418
Objective
1
Push 27 / Push target 3000
Support
100
Wards 11 / Sentries 12
Vision
100
Wards 11 / Sentries 12
Queen of Pain/ CarryRole review
Match DS
444
Role history n=206
Best factor
Support
100 score
Review
Objective
23 score
Role read
Carry
Replay score n=206
Impact / Role
68
Best factor Support 100 / Second factor Vision 100
Lane
66
Last hits 0 / Denies 0
Combat
92
K/A 9/17
Econ
66
GPM 457 / XPM 684
Objective
23
Push 1140 / Push target 3500
Support
100
Wards 7 / Sentries 8
Vision
100
Wards 7 / Sentries 8
Bloodseeker/ MidRole review
Match DS
442
Role history n=206
Best factor
Combat
85 score
Review
Support
8 score
Role read
Mid
Replay score n=206
Impact / Role
65
Best factor Combat 85 / Second factor Lane 66
Lane
66
Last hits 0 / Denies 0
Combat
85
K/A 9/15
Econ
63
GPM 463 / XPM 624
Objective
35
Push 1753 / Push target 3500
Support
8
waiting for factors
Vision
-
waiting for factors
Necrophos/ Hard SupportRole review
Match DS
320
Role history n=208
Best factor
Combat
100 score
Review
Support
13 score
Role read
Hard Support
Replay score n=208
Impact / Role
55
Best factor Combat 100 / Second factor Econ 100
Lane
64
Last hits 0 / Denies 0
Combat
100
K/A 23/14
Econ
100
GPM 525 / XPM 712
Objective
100
Push 3062 / Push target 1200
Support
13
waiting for factors
Vision
-
waiting for factors
Dire
5 players / 2 tracked
Avg Match DS
610
Medusa/ CarryRole review
Match DS
958
Hero-role history n=12
Best factor
Combat
100 score
Review
Vision
7 score
Role read
Carry
Replay score n=12
Impact / Role
92
Best factor Combat 100 / Second factor Econ 80
Lane
66
Last hits 0 / Denies 0
Combat
100
K/A 13/18
Econ
80
GPM 585 / XPM 748
Objective
60
Push 3021 / Push target 3500
Support
16
Dewards 1
Vision
7
Dewards 1
Lich/ Soft SupportRole review
Match DS
700
Hero-role history n=5
Best factor
Combat
88 score
Review
Objective
9 score
Role read
Soft Support
Replay score n=5
Impact / Role
69
Best factor Combat 88 / Second factor Support 80
Lane
66
Last hits 0 / Denies 0
Combat
88
K/A 3/27
Econ
62
GPM 282 / XPM 420
Objective
9
Push 161 / Push target 1200
Support
80
Wards 10 / Sentries 18
Vision
57
Wards 10 / Sentries 18
Wraith King/ MidRole review
Match DS
646
Role history n=206
Best factor
Combat
100 score
Review
Support
13 score
Role read
Mid
Replay score n=206
Impact / Role
77
Best factor Combat 100 / Second factor Econ 73
Lane
64
Last hits 0 / Denies 0
Combat
100
K/A 13/26
Econ
73
GPM 547 / XPM 688
Objective
52
Push 2600 / Push target 3500
Support
13
waiting for factors
Vision
-
waiting for factors
Clockwerk/ OfflaneRole review
Match DS
404
Role history n=208
Best factor
Support
100 score
Review
Objective
3 score
Role read
Offlane
Replay score n=208
Impact / Role
58
Best factor Support 100 / Second factor Vision 100
Lane
66
Last hits 0 / Denies 0
Combat
84
K/A 0/25
Econ
57
GPM 318 / XPM 522
Objective
3
Push 126 / Push target 3000
Support
100
Wards 9 / Sentries 15
Vision
100
Wards 9 / Sentries 15
Nature's Prophet/ Hard SupportRole review
Match DS
341
Role history n=208
Best factor
Combat
100 score
Review
Vision
8 score
Role read
Hard Support
Replay score n=208
Impact / Role
58
Best factor Combat 100 / Second factor Econ 100
Lane
66
Last hits 0 / Denies 0
Combat
100
K/A 28/15
Econ
100
GPM 541 / XPM 603
Objective
100
Push 3427 / Push target 1200
Support
22
Wards 3 / Sentries 2
Vision
8
Wards 3 / Sentries 2
Awards
Match Standout
Guest on
Medusa
Core Standout
Guest on
Nature's Prophet
Support Standout
Guest on
Venomancer
Timeline
13:45
Objective BuildingDire turned map pressure into an objective at 13:45. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
17:36
Objective BuildingDire turned map pressure into an objective at 17:36. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
17:39
Objective BuildingRadiant turned map pressure into an objective at 17:39. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
46:48
BuybackTeam created a fight swing at 46:48. Snorkel timeline event at 46:48
Replay evidence
Snorkel timeline event at 46:48
Why it mattered
Buybacks change the real cost of the fight and can expose the next death timer.
Review action
Check whether the buyback defended an objective, forced a fight, or only delayed a lost position.
49:36
BuybackTeam created a fight swing at 49:36. Snorkel timeline event at 49:36
Replay evidence
Snorkel timeline event at 49:36
Why it mattered
Buybacks change the real cost of the fight and can expose the next death timer.
Review action
Check whether the buyback defended an objective, forced a fight, or only delayed a lost position.