Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Match Dive
Radiant Hard Support. Support was strongest
Match DS
929
One-match rating
Radiant
Avg 600
Undying top
Dire
Avg 387
Rubick top
Match Dive
Radiant
5 players / 1 tracked
Avg Match DS
600
Undying/ Hard SupportRole likely
Match DS
929
Hero-role history n=7
Best factor
Support 100
Wards 12 / Sentries 22
Second factor
Vision 98
Wards 12 / Sentries 22
Review gap
No clear gap
Components were close
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
85
Driven by Support 100 / Also Vision 98
Lane
67
GPM 349
Combat
95
K/A 6/22
Econ
78
GPM 349 / XPM 531
Objective
0
objective evidence limited
Support
100
Wards 12 / Sentries 22
Vision
98
Wards 12 / Sentries 22
Lina/ CarryRole likely
Match DS
786
Hero-role history n=7
Best factor
Support 100
Wards 11 / Sentries 14
Second factor
Vision 100
Wards 11 / Sentries 14
Review gap
Econ 61
GPM 446 / XPM 573
Role read
Carry
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
81
Driven by Support 100 / Also Vision 100
Lane
67
GPM 446
Combat
92
K/A 16/8
Econ
61
GPM 446 / XPM 573
Objective
97
Push 4827 / Push target 3500
Support
100
Wards 11 / Sentries 14
Vision
100
Wards 11 / Sentries 14
Abaddon/ Soft SupportRole likely
Match DS
432
Role history n=228
Best factor
Econ 89
GPM 401 / XPM 608
Second factor
Combat 67
K/A 4/16
Review gap
Objective 18
Push 317 / Push target 1200
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
56
Driven by Econ 89 / Also Combat 67
Lane
67
GPM 401
Combat
67
K/A 4/16
Econ
89
GPM 401 / XPM 608
Objective
18
Push 317 / Push target 1200
Support
41
Sentries 4 / Dewards 6
Vision
27
Sentries 4 / Dewards 6
Medusa/ MidRole likely
Match DS
431
Role history n=226
Best factor
Econ 82
GPM 576 / XPM 825
Second factor
Combat 60
K/A 6/11
Review gap
Vision 7
Dewards 1
Role read
Mid
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
61
Driven by Econ 82 / Also Combat 60
Lane
67
GPM 576
Combat
60
K/A 6/11
Econ
82
GPM 576 / XPM 825
Objective
49
Push 2439 / Push target 3500
Support
13
Dewards 1
Vision
7
Dewards 1
Weaver/ OfflaneRole review
Match DS
423
Role history n=226
Best factor
Econ 75
GPM 452 / XPM 640
Second factor
Combat 57
K/A 2/14
Review gap
No clear gap
Components were close
Role read
Offlane
low-confidence role, team roles cover 1-5; All Pick first 10 min
Role Impact
56
Driven by Econ 75 / Also Combat 57
Lane
66
GPM 452
Combat
57
K/A 2/14
Econ
75
GPM 452 / XPM 640
Objective
0
objective evidence limited
Support
7
waiting for factors
Vision
-
waiting for factors
Dire
5 players / 0 tracked
Avg Match DS
387
Rubick/ MidRole review
Match DS
555
Role history n=226
Best factor
Combat 82
K/A 9/14
Second factor
Econ 53
GPM 365 / XPM 530
Review gap
Objective 11
Push 532 / Push target 3500
Role read
Mid
low-confidence role, team roles cover 1-5; All Pick first 10 min
Role Impact
70
Driven by Combat 82 / Also Econ 53
Lane
66
GPM 365
Combat
82
K/A 9/14
Econ
53
GPM 365 / XPM 530
Objective
11
Push 532 / Push target 3500
Support
7
waiting for factors
Vision
-
waiting for factors
Nature's Prophet/ OfflaneRole likely
Match DS
524
Role history n=226
Best factor
Econ 93
GPM 590 / XPM 745
Second factor
Combat 86
K/A 7/15
Review gap
Objective 32
Push 1373 / Push target 3000
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
63
Driven by Econ 93 / Also Combat 86
Lane
67
GPM 590
Combat
86
K/A 7/15
Econ
93
GPM 590 / XPM 745
Objective
32
Push 1373 / Push target 3000
Support
46
Wards 3 / Sentries 2
Vision
37
Wards 3 / Sentries 2
Hoodwink/ CarryRole likely
Match DS
353
Role history n=225
Best factor
Support 75
Wards 1 / Sentries 4
Second factor
Vision 71
Wards 1 / Sentries 4
Review gap
Objective 35
Push 1749 / Push target 3500
Role read
Carry
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
59
Driven by Support 75 / Also Vision 71
Lane
67
GPM 468
Combat
56
K/A 5/11
Econ
67
GPM 468 / XPM 674
Objective
35
Push 1749 / Push target 3500
Support
75
Wards 1 / Sentries 4
Vision
71
Wards 1 / Sentries 4
Enchantress/ Soft SupportRole likely
Match DS
252
Role history n=228
Best factor
Econ 98
GPM 424 / XPM 705
Second factor
Objective 85
Push 1455 / Push target 1200
Review gap
Vision 22
Wards 5 / Sentries 7
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
46
Driven by Econ 98 / Also Objective 85
Lane
67
GPM 424
Combat
53
K/A 5/8
Econ
98
GPM 424 / XPM 705
Objective
85
Push 1455 / Push target 1200
Support
29
Wards 5 / Sentries 7
Vision
22
Wards 5 / Sentries 7
Witch Doctor/ Hard SupportRole likely
Match DS
250
Hero-role history n=10
Best factor
Econ 70
GPM 329 / XPM 472
Second factor
Support 63
Wards 13 / Sentries 11
Review gap
Objective 13
Push 219 / Push target 1200
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
58
Driven by Econ 70 / Also Support 63
Lane
67
GPM 329
Combat
54
K/A 4/11
Econ
70
GPM 329 / XPM 472
Objective
13
Push 219 / Push target 1200
Support
63
Wards 13 / Sentries 11
Vision
52
Wards 13 / Sentries 11
Awards
Match Standout
Guest on
Undying
Core Standout
Guest on
Lina
Support Standout
Guest on
Abaddon
Replay
12:10
Objective BuildingRadiant turned map pressure into an objective at 12:10. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
18:48
Objective BuildingRadiant turned map pressure into an objective at 18:48. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
23:25
Objective BuildingDire turned map pressure into an objective at 23:25. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.