Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Match Dive
Dire Hard Support. Econ was strongest; review Objective
Match DS
786
One-match rating
Radiant
Avg 607
Vengefulspirit top
Dire
Avg 471
Dazzle top
Match Dive
Radiant
5 players / 0 tracked
Avg Match DS
607
Vengefulspirit/ Hard SupportRole likely
Match DS
750
Hero-role history n=6
Best factor
Support 100
Wards 14 / Sentries 23
Second factor
Vision 85
Wards 14 / Sentries 23
Review gap
Objective 4
Push 77 / Push target 1200
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
82
Driven by Support 100 / Also Vision 85
Lane
67
GPM 333
Combat
83
K/A 5/20
Econ
79
GPM 333 / XPM 577
Objective
4
Push 77 / Push target 1200
Support
100
Wards 14 / Sentries 23
Vision
85
Wards 14 / Sentries 23
Axe/ Soft SupportRole likely
Match DS
664
Role history n=228
Best factor
Combat 100
K/A 14/14
Second factor
Econ 100
GPM 452 / XPM 667
Review gap
Vision 27
Wards 2 / Sentries 4
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
68
Driven by Combat 100 / Also Econ 100
Lane
67
GPM 452
Combat
100
K/A 14/14
Econ
100
GPM 452 / XPM 667
Objective
41
Push 700 / Push target 1200
Support
39
Wards 2 / Sentries 4
Vision
27
Wards 2 / Sentries 4
Alchemist/ OfflaneRole review
Match DS
637
Role history n=226
Best factor
Combat 100
K/A 9/17
Second factor
Econ 82
GPM 537 / XPM 643
Review gap
Objective 4
Push 175 / Push target 3000
Role read
Offlane
low-confidence role, team roles cover 1-5; All Pick first 10 min
Role Impact
68
Driven by Combat 100 / Also Econ 82
Lane
66
GPM 537
Combat
100
K/A 9/17
Econ
82
GPM 537 / XPM 643
Objective
4
Push 175 / Push target 3000
Support
9
waiting for factors
Vision
-
waiting for factors
Drow Ranger/ CarryRole likely
Match DS
567
Hero-role history n=15
Best factor
Combat 86
K/A 6/19
Second factor
Econ 58
GPM 421 / XPM 569
Review gap
Vision 25
Wards 1 / Sentries 2
Role read
Carry
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
78
Driven by Combat 86 / Also Econ 58
Lane
67
GPM 421
Combat
86
K/A 6/19
Econ
58
GPM 421 / XPM 569
Objective
39
Push 1943 / Push target 3500
Support
34
Wards 1 / Sentries 2
Vision
25
Wards 1 / Sentries 2
Skywrath Mage/ MidRole likely
Match DS
417
Hero-role history n=6
Best factor
Combat 88
K/A 5/21
Second factor
Econ 51
GPM 338 / XPM 527
Review gap
Objective 4
Push 205 / Push target 3500
Role read
Mid
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
80
Driven by Combat 88 / Also Econ 51
Lane
67
GPM 338
Combat
88
K/A 5/21
Econ
51
GPM 338 / XPM 527
Objective
4
Push 205 / Push target 3500
Support
39
Wards 4
Vision
24
Wards 4
Dire
5 players / 1 tracked
Avg Match DS
471
Dazzle/ Hard SupportRole likely
Match DS
786
Hero-role history n=7
Best factor
Econ 66
GPM 293 / XPM 453
Second factor
Combat 55
K/A 3/14
Review gap
Objective 21
Push 365 / Push target 1200
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
58
Driven by Econ 66 / Also Combat 55
Lane
67
GPM 293
Combat
55
K/A 3/14
Econ
66
GPM 293 / XPM 453
Objective
21
Push 365 / Push target 1200
Support
54
Wards 10 / Sentries 6
Vision
39
Wards 10 / Sentries 6
Ogre Magi/ MidRole likely
Match DS
500
Hero-role history n=5
Best factor
Support 100
Wards 5 / Sentries 11
Second factor
Vision 100
Wards 5 / Sentries 11
Review gap
Objective 4
Push 216 / Push target 3500
Role read
Mid
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
51
Driven by Support 100 / Also Vision 100
Lane
67
GPM 315
Combat
61
K/A 3/15
Econ
44
GPM 315 / XPM 436
Objective
4
Push 216 / Push target 3500
Support
100
Wards 5 / Sentries 11
Vision
100
Wards 5 / Sentries 11
Beastmaster/ OfflaneRole likely
Match DS
467
Role history n=226
Best factor
Support 69
Wards 2 / Sentries 4
Second factor
Combat 64
K/A 4/13
Review gap
No clear gap
Components were close
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
59
Driven by Support 69 / Also Combat 64
Lane
67
GPM 358
Combat
64
K/A 4/13
Econ
61
GPM 358 / XPM 534
Objective
56
Push 2389 / Push target 3000
Support
69
Wards 2 / Sentries 4
Vision
63
Wards 2 / Sentries 4
Lina/ CarryRole likely
Match DS
357
Hero-role history n=7
Best factor
Objective 89
Push 4449 / Push target 3500
Second factor
Econ 76
GPM 506 / XPM 822
Review gap
Vision 7
Dewards 1
Role read
Carry
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
54
Driven by Objective 89 / Also Econ 76
Lane
67
GPM 506
Combat
61
K/A 10/6
Econ
76
GPM 506 / XPM 822
Objective
89
Push 4449 / Push target 3500
Support
10
Dewards 1
Vision
7
Dewards 1
Omniknight/ Soft SupportRole review
Match DS
243
Role history n=228
Best factor
Objective 100
Push 2269 / Push target 1200
Second factor
Combat 78
K/A 8/10
Review gap
Econ 73
GPM 352 / XPM 459
Role read
Soft Support
low-confidence role, team roles cover 1-5; All Pick first 10 min
Role Impact
45
Driven by Objective 100 / Also Combat 78
Lane
66
GPM 352
Combat
78
K/A 8/10
Econ
73
GPM 352 / XPM 459
Objective
100
Push 2269 / Push target 1200
Support
9
waiting for factors
Vision
-
waiting for factors
Awards
Match Standout
Guest on
Dazzle
Core Standout
Guest on
Alchemist
Support Standout
Guest on
Vengefulspirit
Replay
16:46
Objective BuildingDire turned map pressure into an objective at 16:46. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
18:16
Objective BuildingDire turned map pressure into an objective at 18:16. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
19:54
Objective BuildingRadiant turned map pressure into an objective at 19:54. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.