Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Match Dive
Dire Mid. Combat was strongest; review Objective
Match DS
989
One-match rating
Dire
Avg 639
Spectre top
Radiant
Avg 538
Nature's Prophet top
Match Dive
Radiant
5 players / 0 tracked
Avg Match DS
538
Nature's Prophet/ Hard SupportRole likely
Match DS
654
Role history n=224
Best factor
Econ 89
GPM 487 / XPM 487
Second factor
Support 85
Wards 15 / Sentries 16
Review gap
Combat 59
K/A 4/13
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
68
Driven by Econ 89 / Also Support 85
Lane
67
GPM 487
Combat
59
K/A 4/13
Econ
89
GPM 487 / XPM 487
Objective
62
Push 1057 / Push target 1200
Support
85
Wards 15 / Sentries 16
Vision
73
Wards 15 / Sentries 16
Phantom Assassin/ OfflaneRole likely
Match DS
611
Hero-role history n=9
Best factor
Econ 74
GPM 444 / XPM 639
Second factor
Combat 67
K/A 4/14
Review gap
Objective 6
Push 277 / Push target 3000
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
54
Driven by Econ 74 / Also Combat 67
Lane
67
GPM 444
Combat
67
K/A 4/14
Econ
74
GPM 444 / XPM 639
Objective
6
Push 277 / Push target 3000
Support
33
Wards 2 / Sentries 1
Vision
25
Wards 2 / Sentries 1
Bloodseeker/ MidRole review
Match DS
549
Role history n=226
Best factor
Combat 92
K/A 13/12
Second factor
Econ 90
GPM 622 / XPM 930
Review gap
Objective 17
Push 860 / Push target 3500
Role read
Mid
low-confidence role, team roles cover 1-5; All Pick first 10 min
Role Impact
70
Driven by Combat 92 / Also Econ 90
Lane
66
GPM 622
Combat
92
K/A 13/12
Econ
90
GPM 622 / XPM 930
Objective
17
Push 860 / Push target 3500
Support
6
waiting for factors
Vision
-
waiting for factors
Disruptor/ Soft SupportRole likely
Match DS
441
Role history n=228
Best factor
Econ 77
GPM 331 / XPM 564
Second factor
Combat 59
K/A 2/18
Review gap
Objective 22
Push 374 / Push target 1200
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
57
Driven by Econ 77 / Also Combat 59
Lane
67
GPM 331
Combat
59
K/A 2/18
Econ
77
GPM 331 / XPM 564
Objective
22
Push 374 / Push target 1200
Support
57
Wards 2 / Sentries 7
Vision
42
Wards 2 / Sentries 7
Drow Ranger/ CarryRole likely
Match DS
433
Hero-role history n=15
Best factor
Objective 100
Push 5700 / Push target 3500
Second factor
Econ 73
GPM 519 / XPM 724
Review gap
Vision 14
Dewards 2
Role read
Carry
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
61
Driven by Objective 100 / Also Econ 73
Lane
67
GPM 519
Combat
60
K/A 9/7
Econ
73
GPM 519 / XPM 724
Objective
100
Push 5700 / Push target 3500
Support
18
Dewards 2
Vision
14
Dewards 2
Dire
5 players / 1 tracked
Avg Match DS
639
Spectre/ MidRole likely
Match DS
989
Role history n=226
Best factor
Combat 100
K/A 21/18
Second factor
Econ 100
GPM 731 / XPM 1132
Review gap
Objective 21
Push 1061 / Push target 3500
Role read
Mid
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
90
Driven by Combat 100 / Also Econ 100
Lane
67
GPM 731
Combat
100
K/A 21/18
Econ
100
GPM 731 / XPM 1132
Objective
21
Push 1061 / Push target 3500
Support
61
Sentries 2 / Dewards 6
Vision
54
Sentries 2 / Dewards 6
Crystal Maiden/ Soft SupportRole likely
Match DS
833
Hero-role history n=9
Best factor
Combat 97
K/A 9/15
Second factor
Econ 97
GPM 414 / XPM 695
Review gap
Objective 32
Push 556 / Push target 1200
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
89
Driven by Combat 97 / Also Econ 97
Lane
67
GPM 414
Combat
97
K/A 9/15
Econ
97
GPM 414 / XPM 695
Objective
32
Push 556 / Push target 1200
Support
94
Wards 15 / Sentries 16
Vision
80
Wards 15 / Sentries 16
Broodmother/ OfflaneRole review
Match DS
723
Role history n=226
Best factor
Combat 100
K/A 4/24
Second factor
Econ 78
GPM 474 / XPM 656
Review gap
Objective 66
Push 2827 / Push target 3000
Role read
Offlane
low-confidence role, team roles cover 1-5; All Pick first 10 min
Role Impact
72
Driven by Combat 100 / Also Econ 78
Lane
66
GPM 474
Combat
100
K/A 4/24
Econ
78
GPM 474 / XPM 656
Objective
66
Push 2827 / Push target 3000
Support
12
waiting for factors
Vision
-
waiting for factors
Enchantress/ Hard SupportRole likely
Match DS
357
Hero-role history n=7
Best factor
Econ 78
GPM 333 / XPM 567
Second factor
Objective 68
Push 1163 / Push target 1200
Review gap
Vision 14
Wards 3 / Sentries 6
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
40
Driven by Econ 78 / Also Objective 68
Lane
67
GPM 333
Combat
47
K/A 1/16
Econ
78
GPM 333 / XPM 567
Objective
68
Push 1163 / Push target 1200
Support
28
Wards 3 / Sentries 6
Vision
14
Wards 3 / Sentries 6
Clinkz/ CarryRole likely
Match DS
292
Hero-role history n=12
Best factor
Objective 70
Push 3495 / Push target 3500
Second factor
Econ 67
GPM 470 / XPM 677
Review gap
Vision 54
Wards 4 / Sentries 4
Role read
Carry
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
61
Driven by Objective 70 / Also Econ 67
Lane
67
GPM 470
Combat
59
K/A 8/8
Econ
67
GPM 470 / XPM 677
Objective
70
Push 3495 / Push target 3500
Support
59
Wards 4 / Sentries 4
Vision
54
Wards 4 / Sentries 4
Awards
Match Standout
Guest on
Spectre
Core Standout
Tim on
Broodmother
Support Standout
Guest on
Crystal Maiden
Replay
16:25
Objective BuildingRadiant turned map pressure into an objective at 16:25. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
19:37
Objective BuildingRadiant turned map pressure into an objective at 19:37. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
22:57
Objective BuildingDire turned map pressure into an objective at 22:57. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
44:48
Ability LevelTeam hit a timing point at 44:48. value 20; level 20
Replay evidence
value 20; level 20
Why it mattered
Level and spell timings explain why a player could force or dodge a fight window.
Review action
Check whether the player used the level or spell timing immediately or let the window pass.
48:45
BuybackTeam created a fight swing at 48:45. Snorkel timeline event at 48:45
Replay evidence
Snorkel timeline event at 48:45
Why it mattered
Buybacks change the real cost of the fight and can expose the next death timer.
Review action
Check whether the buyback defended an objective, forced a fight, or only delayed a lost position.