Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Players Rated
Top Diver
GoodTimeline Events
StrongScore Checks
ClearCommand
Match Rank
1
Match DS
989
Tracked
1
Timeline
1738
Combat led, Objective needs review
Teams
Top hero: Spectre
Players
5
Top DS
989
Tracked
1
Top hero: Nature's Prophet
Players
5
Top DS
654
Tracked
0
Score Checks
No all-missing or all-zero component columns were detected for this Match Dive.
Match Dive
Radiant
5 players / 0 tracked
Avg Match DS
538
Nature's Prophet/ Hard SupportRole likely
Match DS
654
Role history n=224
Best factor
Econ
89 score
Review
Combat
59 score
Role read
Hard Support
Replay score n=224
Impact / Role
68
Best factor Econ 89 / Second factor Support 85
Lane
67
Last hits 0 / Denies 0
Combat
59
K/A 4/13
Econ
89
GPM 487 / XPM 487
Objective
62
Push 1057 / Push target 1200
Support
85
Wards 15 / Sentries 16
Vision
73
Wards 15 / Sentries 16
Phantom Assassin/ OfflaneRole likely
Match DS
611
Hero-role history n=9
Best factor
Econ
74 score
Review
Objective
6 score
Role read
Offlane
Replay score n=9
Impact / Role
54
Best factor Econ 74 / Second factor Combat 67
Lane
67
Last hits 0 / Denies 0
Combat
67
K/A 4/14
Econ
74
GPM 444 / XPM 639
Objective
6
Push 277 / Push target 3000
Support
33
Wards 2 / Sentries 1
Vision
25
Wards 2 / Sentries 1
Bloodseeker/ MidRole review
Match DS
549
Role history n=226
Best factor
Combat
92 score
Review
Support
6 score
Role read
Mid
Replay score n=226
Impact / Role
70
Best factor Combat 92 / Second factor Econ 90
Lane
66
Last hits 0 / Denies 0
Combat
92
K/A 13/12
Econ
90
GPM 622 / XPM 930
Objective
17
Push 860 / Push target 3500
Support
6
waiting for factors
Vision
-
waiting for factors
Disruptor/ Soft SupportRole likely
Match DS
441
Role history n=228
Best factor
Econ
77 score
Review
Objective
22 score
Role read
Soft Support
Replay score n=228
Impact / Role
57
Best factor Econ 77 / Second factor Lane 67
Lane
67
Last hits 0 / Denies 0
Combat
59
K/A 2/18
Econ
77
GPM 331 / XPM 564
Objective
22
Push 374 / Push target 1200
Support
57
Wards 2 / Sentries 7
Vision
42
Wards 2 / Sentries 7
Drow Ranger/ CarryRole likely
Match DS
433
Hero-role history n=15
Best factor
Objective
100 score
Review
Vision
14 score
Role read
Carry
Replay score n=15
Impact / Role
61
Best factor Objective 100 / Second factor Econ 73
Lane
67
Last hits 0 / Denies 0
Combat
60
K/A 9/7
Econ
73
GPM 519 / XPM 724
Objective
100
Push 5700 / Push target 3500
Support
18
Dewards 2
Vision
14
Dewards 2
Dire
5 players / 1 tracked
Avg Match DS
639
Spectre/ MidRole likely
Match DS
989
Role history n=226
Best factor
Combat
100 score
Review
Objective
21 score
Role read
Mid
Replay score n=226
Impact / Role
90
Best factor Combat 100 / Second factor Econ 100
Lane
67
Last hits 0 / Denies 0
Combat
100
K/A 21/18
Econ
100
GPM 731 / XPM 1132
Objective
21
Push 1061 / Push target 3500
Support
61
Sentries 2 / Dewards 6
Vision
54
Sentries 2 / Dewards 6
Crystal Maiden/ Soft SupportRole likely
Match DS
833
Hero-role history n=9
Best factor
Combat
97 score
Review
Objective
32 score
Role read
Soft Support
Replay score n=9
Impact / Role
89
Best factor Combat 97 / Second factor Econ 97
Lane
67
Last hits 0 / Denies 0
Combat
97
K/A 9/15
Econ
97
GPM 414 / XPM 695
Objective
32
Push 556 / Push target 1200
Support
94
Wards 15 / Sentries 16
Vision
80
Wards 15 / Sentries 16
Broodmother/ OfflaneRole review
Match DS
723
Role history n=226
Best factor
Combat
100 score
Review
Support
12 score
Role read
Offlane
Replay score n=226
Impact / Role
72
Best factor Combat 100 / Second factor Econ 78
Lane
66
Last hits 0 / Denies 0
Combat
100
K/A 4/24
Econ
78
GPM 474 / XPM 656
Objective
66
Push 2827 / Push target 3000
Support
12
waiting for factors
Vision
-
waiting for factors
Enchantress/ Hard SupportRole likely
Match DS
357
Hero-role history n=7
Best factor
Econ
78 score
Review
Vision
14 score
Role read
Hard Support
Replay score n=7
Impact / Role
40
Best factor Econ 78 / Second factor Objective 68
Lane
67
Last hits 0 / Denies 0
Combat
47
K/A 1/16
Econ
78
GPM 333 / XPM 567
Objective
68
Push 1163 / Push target 1200
Support
28
Wards 3 / Sentries 6
Vision
14
Wards 3 / Sentries 6
Clinkz/ CarryRole likely
Match DS
292
Hero-role history n=12
Best factor
Objective
70 score
Review
Vision
54 score
Role read
Carry
Replay score n=12
Impact / Role
61
Best factor Objective 70 / Second factor Econ 67
Lane
67
Last hits 0 / Denies 0
Combat
59
K/A 8/8
Econ
67
GPM 470 / XPM 677
Objective
70
Push 3495 / Push target 3500
Support
59
Wards 4 / Sentries 4
Vision
54
Wards 4 / Sentries 4
Awards
Match Standout
Guest on
Spectre
Core Standout
Tim on
Broodmother
Support Standout
Guest on
Crystal Maiden
Timeline
16:25
Objective BuildingRadiant turned map pressure into an objective at 16:25. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
19:37
Objective BuildingRadiant turned map pressure into an objective at 19:37. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
22:57
Objective BuildingDire turned map pressure into an objective at 22:57. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
44:48
Ability LevelTeam hit a timing point at 44:48. value 20; level 20
Replay evidence
value 20; level 20
Why it mattered
Level and spell timings explain why a player could force or dodge a fight window.
Review action
Check whether the player used the level or spell timing immediately or let the window pass.
48:45
BuybackTeam created a fight swing at 48:45. Snorkel timeline event at 48:45
Replay evidence
Snorkel timeline event at 48:45
Why it mattered
Buybacks change the real cost of the fight and can expose the next death timer.
Review action
Check whether the buyback defended an objective, forced a fight, or only delayed a lost position.