Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Match Dive
Dire Soft Support. Combat was strongest
Match DS
900
One-match rating
Dire
Avg 608
Juggernaut top
Radiant
Avg 195
Pudge top
Match Dive
Radiant
5 players / 1 tracked
Avg Match DS
195
Pudge/ Hard SupportRole likely
Match DS
375
Hero-role history n=12
Best factor
Econ 49
GPM 342 / XPM 420
Review gap
Combat 21
K/A 2/7
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
32
Driven by Econ 49 / Also Support 34
Lane
68
GPM 342
Combat
21
K/A 2/7
Econ
49
GPM 342 / XPM 420
Objective
0
objective evidence limited
Support
34
Wards 5 / Sentries 7
Vision
29
Wards 5 / Sentries 7
Timbersaw/ MidRole likely
Match DS
300
Hero-role history n=5
Best factor
Econ 53
GPM 432 / XPM 609
Review gap
Vision 7
Dewards 1
Role read
Mid
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
36
Driven by Econ 53 / Also Combat 30
Lane
68
GPM 432
Combat
30
K/A 3/10
Econ
53
GPM 432 / XPM 609
Objective
0
objective evidence limited
Support
10
Dewards 1
Vision
7
Dewards 1
Rubick/ OfflaneRole likely
Match DS
136
Role history n=284
Best factor
Econ 53
GPM 336 / XPM 496
Review gap
Combat 27
K/A 3/7
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
33
Driven by Econ 53 / Also Combat 27
Lane
67
GPM 336
Combat
27
K/A 3/7
Econ
53
GPM 336 / XPM 496
Objective
0
objective evidence limited
Support
2
waiting for factors
Vision
-
waiting for factors
Tinker/ CarryRole likely
Match DS
93
Role history n=284
Best factor
Econ 57
GPM 534 / XPM 561
Review gap
Vision 13
Wards 1 / Dewards 1
Role read
Carry
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
31
Driven by Econ 57 / Also Combat 19
Lane
68
GPM 534
Combat
19
K/A 2/6
Econ
57
GPM 534 / XPM 561
Objective
0
objective evidence limited
Support
16
Wards 1 / Dewards 1
Vision
13
Wards 1 / Dewards 1
Faceless Void/ Soft SupportRole likely
Match DS
72
Role history n=284
Best factor
Econ 70
GPM 505 / XPM 543
Review gap
Combat 27
K/A 3/8
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
23
Driven by Econ 70 / Also Combat 27
Lane
67
GPM 505
Combat
27
K/A 3/8
Econ
70
GPM 505 / XPM 543
Objective
0
objective evidence limited
Support
5
waiting for factors
Vision
-
waiting for factors
Dire
5 players / 0 tracked
Avg Match DS
608
Juggernaut/ Soft SupportRole likely
Match DS
900
Hero-role history n=5
Best factor
Combat 86
K/A 16/11
Second factor
Econ 82
GPM 536 / XPM 680
Review gap
No clear gap
Components were close
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
51
Driven by Combat 86 / Also Econ 82
Lane
67
GPM 536
Combat
86
K/A 16/11
Econ
82
GPM 536 / XPM 680
Objective
75
Push 2686 / Push target 2500
Support
7
waiting for factors
Vision
-
waiting for factors
Bristleback/ CarryRole likely
Match DS
604
Role history n=284
Best factor
Combat 50
K/A 7/14
Review gap
Vision 19
Wards 1 / Sentries 1
Role read
Carry
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
57
Driven by Combat 50 / Also Econ 45
Lane
68
GPM 390
Combat
50
K/A 7/14
Econ
45
GPM 390 / XPM 462
Objective
20
Push 1551 / Push target 5500
Support
24
Wards 1 / Sentries 1
Vision
19
Wards 1 / Sentries 1
Shadow Shaman/ MidRole likely
Match DS
583
Hero-role history n=6
Best factor
Econ 43
GPM 328 / XPM 514
Review gap
Objective 7
Push 515 / Push target 5500
Role read
Mid
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
43
Driven by Econ 43 / Also Combat 32
Lane
68
GPM 328
Combat
32
K/A 6/7
Econ
43
GPM 328 / XPM 514
Objective
7
Push 515 / Push target 5500
Support
14
Wards 1 / Sentries 1
Vision
12
Wards 1 / Sentries 1
Tidehunter/ OfflaneRole likely
Match DS
489
Role history n=284
Best factor
Combat 48
K/A 5/13
Review gap
Objective 8
Push 526 / Push target 4800
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
49
Driven by Combat 48 / Also Econ 31
Lane
67
GPM 167
Combat
48
K/A 5/13
Econ
31
GPM 167 / XPM 290
Objective
8
Push 526 / Push target 4800
Support
4
waiting for factors
Vision
-
waiting for factors
Visage/ Hard SupportRole likely
Match DS
463
Role history n=284
Best factor
Econ 54
GPM 348 / XPM 456
Review gap
Vision 14
Wards 3 / Sentries 6
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
42
Driven by Econ 54 / Also Combat 48
Lane
68
GPM 348
Combat
48
K/A 3/19
Econ
54
GPM 348 / XPM 456
Objective
44
Push 1583 / Push target 2500
Support
26
Wards 3 / Sentries 6
Vision
14
Wards 3 / Sentries 6
Awards
Match Standout
Guest on
Juggernaut
Core Standout
Guest on
Bristleback
Support Standout
Guest on
Visage
Replay
11:34
Objective BuildingDire turned map pressure into an objective at 11:34. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
12:53
Objective BuildingDire turned map pressure into an objective at 12:53. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
18:35
Objective BuildingRadiant turned map pressure into an objective at 18:35. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.