Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Match Dive
Radiant Hard Support. Support was strongest; review Objective
Match DS
843
One-match rating
Radiant
Avg 468
Ancient Apparition top
Dire
Avg 129
Chase top
Match Dive
Radiant
5 players / 0 tracked
Avg Match DS
468
Ancient Apparition/ Hard SupportRole likely
Match DS
843
Role history n=284
Best factor
Support 69
Wards 9 / Sentries 17
Second factor
Econ 61
GPM 375 / XPM 577
Review gap
Objective 1
Push 29 / Push target 2500
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
62
Driven by Support 69 / Also Econ 61
Lane
68
GPM 375
Combat
42
K/A 4/14
Econ
61
GPM 375 / XPM 577
Objective
1
Push 29 / Push target 2500
Support
69
Wards 9 / Sentries 17
Vision
61
Wards 9 / Sentries 17
Wraith King/ OfflaneRole likely
Match DS
389
Hero-role history n=9
Best factor
Econ 100
GPM 695 / XPM 1237
Review gap
Objective 5
Push 366 / Push target 4800
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
45
Driven by Econ 100 / Also Combat 34
Lane
67
GPM 695
Combat
34
K/A 5/7
Econ
100
GPM 695 / XPM 1237
Objective
5
Push 366 / Push target 4800
Support
2
waiting for factors
Vision
-
waiting for factors
Lina/ Soft SupportRole likely
Match DS
386
Role history n=284
Best factor
Econ 49
GPM 337 / XPM 377
Review gap
Vision 23
Wards 2 / Sentries 4
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
37
Driven by Econ 49 / Also Objective 42
Lane
68
GPM 337
Combat
28
K/A 5/4
Econ
49
GPM 337 / XPM 377
Objective
42
Push 1484 / Push target 2500
Support
26
Wards 2 / Sentries 4
Vision
23
Wards 2 / Sentries 4
Spirit Breaker/ MidRole likely
Match DS
375
Hero-role history n=12
Best factor
Combat 39
K/A 3/14
Review gap
Objective 7
Push 522 / Push target 5500
Role read
Mid
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
47
Driven by Combat 39 / Also Econ 39
Lane
68
GPM 331
Combat
39
K/A 3/14
Econ
39
GPM 331 / XPM 409
Objective
7
Push 522 / Push target 5500
Support
5
waiting for factors
Vision
-
waiting for factors
Outworld Destroyer/ CarryRole likely
Match DS
349
Role history n=284
Best factor
Econ 54
GPM 454 / XPM 592
Review gap
Objective 26
Push 2032 / Push target 5500
Role read
Carry
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
44
Driven by Econ 54 / Also Combat 30
Lane
67
GPM 454
Combat
30
K/A 3/10
Econ
54
GPM 454 / XPM 592
Objective
26
Push 2032 / Push target 5500
Support
3
waiting for factors
Vision
-
waiting for factors
Dire
5 players / 2 tracked
Avg Match DS
129
Riki/ OfflaneRole likely
Match DS
312
Hero-role history n=8
Best factor
Econ 80
GPM 506 / XPM 769
Second factor
Support 78
Wards 4 / Sentries 4
Review gap
Combat 23
K/A 2/7
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
43
Driven by Econ 80 / Also Support 78
Lane
68
GPM 506
Combat
23
K/A 2/7
Econ
80
GPM 506 / XPM 769
Objective
0
objective evidence limited
Support
78
Wards 4 / Sentries 4
Vision
75
Wards 4 / Sentries 4
Hoodwink/ CarryRole likely
Match DS
100
Hero-role history n=5
Best factor
Support 62
Wards 3 / Sentries 5
Second factor
Vision 61
Wards 3 / Sentries 5
Review gap
Combat 18
K/A 1/7
Role read
Carry
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
34
Driven by Support 62 / Also Vision 61
Lane
68
GPM 408
Combat
18
K/A 1/7
Econ
56
GPM 408 / XPM 741
Objective
0
objective evidence limited
Support
62
Wards 3 / Sentries 5
Vision
61
Wards 3 / Sentries 5
Sniper/ MidRole likely
Match DS
100
Hero-role history n=5
Best factor
Econ 51
GPM 453 / XPM 554
Review gap
Combat 4
K/A 0/2
Role read
Mid
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
24
Driven by Econ 51 / Also Support 13
Lane
68
GPM 453
Combat
4
K/A 0/2
Econ
51
GPM 453 / XPM 554
Objective
0
objective evidence limited
Support
13
Wards 1 / Sentries 1
Vision
12
Wards 1 / Sentries 1
Dawnbreaker/ Hard SupportRole likely
Match DS
71
Hero-role history n=7
Best factor
Econ 52
GPM 316 / XPM 503
Review gap
Combat 28
K/A 6/2
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
20
Driven by Econ 52 / Also Combat 28
Lane
67
GPM 316
Combat
28
K/A 6/2
Econ
52
GPM 316 / XPM 503
Objective
0
objective evidence limited
Support
1
waiting for factors
Vision
-
waiting for factors
Phantom Lancer/ Soft SupportRole likely
Match DS
63
Role history n=284
Best factor
Econ 61
GPM 426 / XPM 495
Review gap
Support 16
Wards 2 / Sentries 7
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
23
Driven by Econ 61 / Also Vision 17
Lane
68
GPM 426
Combat
0
waiting for factors
Econ
61
GPM 426 / XPM 495
Objective
0
objective evidence limited
Support
16
Wards 2 / Sentries 7
Vision
17
Wards 2 / Sentries 7
Awards
Match Standout
Guest on
Ancient Apparition
Core Standout
Guest on
Spirit Breaker
Support Standout
Guest on
Lina
Replay
6:53
Objective BuildingRadiant turned map pressure into an objective at 6:53. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
11:14
Objective BuildingRadiant turned map pressure into an objective at 11:14. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.