Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Match Dive
Radiant Mid. Combat was strongest; review Objective
Match DS
986
One-match rating
Radiant
Avg 816
Jeff top
Dire
Avg 569
Primal Beast top
Match Dive
Radiant
5 players / 4 tracked
Avg Match DS
816
Hoodwink/ MidRole likely
Match DS
986
Role history n=292
Best factor
Combat 100
K/A 14/28
Second factor
Support 100
Wards 13 / Sentries 13
Review gap
Objective 22
Push 1696 / Push target 5500
Role read
Mid
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
87
Driven by Combat 100 / Also Support 100
Lane
68
GPM 408
Combat
100
K/A 14/28
Econ
59
GPM 408 / XPM 741
Objective
22
Push 1696 / Push target 5500
Support
100
Wards 13 / Sentries 13
Vision
100
Wards 13 / Sentries 13
Snapfire/ CarryRole likely
Match DS
979
Role history n=292
Best factor
Combat 97
K/A 15/25
Review gap
Vision 31
Wards 2 / Sentries 2
Role read
Carry
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
83
Driven by Combat 97 / Also Econ 48
Lane
68
GPM 401
Combat
97
K/A 15/25
Econ
48
GPM 401 / XPM 517
Objective
37
Push 2946 / Push target 5500
Support
39
Wards 2 / Sentries 2
Vision
31
Wards 2 / Sentries 2
Dawnbreaker/ Hard SupportRole likely
Match DS
929
Hero-role history n=7
Best factor
Combat 60
K/A 5/21
Second factor
Econ 54
GPM 316 / XPM 503
Review gap
Econ 54
GPM 316 / XPM 503
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
39
Driven by Combat 60 / Also Econ 54
Lane
67
GPM 316
Combat
60
K/A 5/21
Econ
54
GPM 316 / XPM 503
Objective
0
objective evidence limited
Support
14
waiting for factors
Vision
-
waiting for factors
Warlock/ Soft SupportRole likely
Match DS
750
Hero-role history n=6
Best factor
Combat 100
K/A 9/35
Second factor
Objective 56
Push 1984 / Push target 2500
Review gap
Vision 22
Wards 3 / Sentries 7
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
65
Driven by Combat 100 / Also Objective 56
Lane
68
lane evidence limited
Combat
100
K/A 9/35
Econ
4
waiting for factors
Objective
56
Push 1984 / Push target 2500
Support
45
Wards 3 / Sentries 7
Vision
22
Wards 3 / Sentries 7
Riki/ OfflaneRole likely
Match DS
438
Hero-role history n=8
Best factor
Combat 87
K/A 9/24
Second factor
Econ 70
GPM 412 / XPM 674
Review gap
Objective 26
Push 1788 / Push target 4800
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
61
Driven by Combat 87 / Also Econ 70
Lane
68
GPM 412
Combat
87
K/A 9/24
Econ
70
GPM 412 / XPM 674
Objective
26
Push 1788 / Push target 4800
Support
8
waiting for factors
Vision
-
waiting for factors
Dire
5 players / 0 tracked
Avg Match DS
569
Primal Beast/ MidRole likely
Match DS
827
Role history n=292
Best factor
Combat 76
K/A 9/23
Second factor
Econ 52
GPM 421 / XPM 603
Review gap
Objective 1
Push 116 / Push target 5500
Role read
Mid
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
65
Driven by Combat 76 / Also Econ 52
Lane
67
GPM 421
Combat
76
K/A 9/23
Econ
52
GPM 421 / XPM 603
Objective
1
Push 116 / Push target 5500
Support
8
waiting for factors
Vision
-
waiting for factors
Spectre/ CarryRole likely
Match DS
700
Hero-role history n=5
Best factor
Combat 82
K/A 12/22
Review gap
Objective 3
Push 231 / Push target 5500
Role read
Carry
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
67
Driven by Combat 82 / Also Objective 3
Lane
67
lane evidence limited
Combat
82
K/A 12/22
Econ
4
waiting for factors
Objective
3
Push 231 / Push target 5500
Support
7
waiting for factors
Vision
-
waiting for factors
Crystal Maiden/ OfflaneRole likely
Match DS
680
Role history n=292
Best factor
Support 100
Wards 7 / Sentries 10
Second factor
Vision 100
Wards 7 / Sentries 10
Review gap
Objective 1
Push 80 / Push target 4800
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
55
Driven by Support 100 / Also Vision 100
Lane
68
GPM 342
Combat
65
K/A 6/19
Econ
52
GPM 342 / XPM 437
Objective
1
Push 80 / Push target 4800
Support
100
Wards 7 / Sentries 10
Vision
100
Wards 7 / Sentries 10
Omniknight/ Soft SupportRole likely
Match DS
337
Role history n=292
Best factor
Econ 57
GPM 398 / XPM 456
Review gap
Vision 14
Wards 1 / Sentries 6
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
35
Driven by Econ 57 / Also Combat 42
Lane
68
GPM 398
Combat
42
K/A 2/18
Econ
57
GPM 398 / XPM 456
Objective
23
Push 821 / Push target 2500
Support
25
Wards 1 / Sentries 6
Vision
14
Wards 1 / Sentries 6
Zeus/ Hard SupportRole likely
Match DS
300
Hero-role history n=5
Best factor
Combat 97
K/A 15/19
Second factor
Econ 58
GPM 375 / XPM 470
Review gap
Vision 28
Wards 2 / Dewards 7
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
62
Driven by Combat 97 / Also Econ 58
Lane
68
GPM 375
Combat
97
K/A 15/19
Econ
58
GPM 375 / XPM 470
Objective
0
objective evidence limited
Support
41
Wards 2 / Dewards 7
Vision
28
Wards 2 / Dewards 7
Awards
Match Standout
Jeff on
Hoodwink
Core Standout
Chase on
Snapfire
Support Standout
Guest on
Dawnbreaker
Replay
10:58
Objective BuildingRadiant turned map pressure into an objective at 10:58. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
12:00
Objective BuildingRadiant turned map pressure into an objective at 12:00. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
14:29
Objective BuildingDire turned map pressure into an objective at 14:29. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
35:10
BuybackTeam created a fight swing at 35:10. Snorkel timeline event at 35:10
Replay evidence
Snorkel timeline event at 35:10
Why it mattered
Buybacks change the real cost of the fight and can expose the next death timer.
Review action
Check whether the buyback defended an objective, forced a fight, or only delayed a lost position.
35:20
BuybackTeam created a fight swing at 35:20. Snorkel timeline event at 35:20
Replay evidence
Snorkel timeline event at 35:20
Why it mattered
Buybacks change the real cost of the fight and can expose the next death timer.
Review action
Check whether the buyback defended an objective, forced a fight, or only delayed a lost position.