Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Match Dive
Dire Offlane. Combat was strongest; review Objective
Match DS
917
One-match rating
Dire
Avg 528
Chase top
Radiant
Avg 329
Gyrocopter top
Match Dive
Radiant
5 players / 0 tracked
Avg Match DS
329
Gyrocopter/ CarryRole likely
Match DS
625
Role history n=300
Best factor
Combat 57
K/A 15/7
Second factor
Objective 51
Push 4018 / Push target 5500
Review gap
Vision 12
Wards 1 / Sentries 1
Role read
Carry
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
57
Driven by Combat 57 / Also Objective 51
Lane
68
GPM 374
Combat
57
K/A 15/7
Econ
41
GPM 374 / XPM 356
Objective
51
Push 4018 / Push target 5500
Support
14
Wards 1 / Sentries 1
Vision
12
Wards 1 / Sentries 1
Crystal Maiden/ Soft SupportRole likely
Match DS
500
Hero-role history n=13
Best factor
Combat 61
K/A 9/13
Review gap
Objective 4
Push 142 / Push target 2500
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
51
Driven by Combat 61 / Also Econ 47
Lane
68
GPM 309
Combat
61
K/A 9/13
Econ
47
GPM 309 / XPM 397
Objective
4
Push 142 / Push target 2500
Support
46
Wards 7 / Sentries 13
Vision
38
Wards 7 / Sentries 13
Zeus/ OfflaneRole likely
Match DS
300
Hero-role history n=5
Best factor
Support 100
Wards 8 / Sentries 7
Second factor
Vision 100
Wards 8 / Sentries 7
Review gap
Objective 1
Push 80 / Push target 4800
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
54
Driven by Support 100 / Also Vision 100
Lane
68
GPM 403
Combat
44
K/A 0/19
Econ
67
GPM 403 / XPM 638
Objective
1
Push 80 / Push target 4800
Support
100
Wards 8 / Sentries 7
Vision
100
Wards 8 / Sentries 7
Undying/ Hard SupportRole likely
Match DS
136
Hero-role history n=11
Best factor
Econ 48
GPM 319 / XPM 377
Review gap
Objective 6
Push 212 / Push target 2500
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
35
Driven by Econ 48 / Also Combat 40
Lane
68
GPM 319
Combat
40
K/A 2/17
Econ
48
GPM 319 / XPM 377
Objective
6
Push 212 / Push target 2500
Support
28
Wards 1 / Sentries 3
Vision
17
Wards 1 / Sentries 3
Shadow Shaman/ MidRole likely
Match DS
83
Hero-role history n=6
Best factor
Vision 77
Wards 1 / Sentries 11
Second factor
Support 71
Wards 1 / Sentries 11
Review gap
Objective 9
Push 708 / Push target 5500
Role read
Mid
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
30
Driven by Vision 77 / Also Support 71
Lane
68
GPM 325
Combat
18
K/A 1/7
Econ
37
GPM 325 / XPM 380
Objective
9
Push 708 / Push target 5500
Support
71
Wards 1 / Sentries 11
Vision
77
Wards 1 / Sentries 11
Dire
5 players / 4 tracked
Avg Match DS
528
Techies/ OfflaneRole likely
Match DS
917
Hero-role history n=6
Best factor
Combat 74
K/A 10/17
Second factor
Econ 63
GPM 401 / XPM 562
Review gap
Objective 8
Push 566 / Push target 4800
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
66
Driven by Combat 74 / Also Econ 63
Lane
68
GPM 401
Combat
74
K/A 10/17
Econ
63
GPM 401 / XPM 562
Objective
8
Push 566 / Push target 4800
Support
18
Wards 1 / Sentries 1
Vision
12
Wards 1 / Sentries 1
Riki/ MidRole likely
Match DS
591
Hero-role history n=11
Best factor
Combat 67
K/A 17/9
Second factor
Econ 56
GPM 412 / XPM 674
Review gap
Vision 7
Dewards 1
Role read
Mid
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
67
Driven by Combat 67 / Also Econ 56
Lane
68
GPM 412
Combat
67
K/A 17/9
Econ
56
GPM 412 / XPM 674
Objective
35
Push 2784 / Push target 5500
Support
10
Dewards 1
Vision
7
Dewards 1
Hoodwink/ CarryRole likely
Match DS
500
Hero-role history n=5
Best factor
Support 100
Wards 10 / Sentries 10
Second factor
Vision 100
Wards 10 / Sentries 10
Review gap
Objective 49
Push 3888 / Push target 5500
Role read
Carry
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
64
Driven by Support 100 / Also Vision 100
Lane
68
GPM 408
Combat
63
K/A 9/17
Econ
58
GPM 408 / XPM 741
Objective
49
Push 3888 / Push target 5500
Support
100
Wards 10 / Sentries 10
Vision
100
Wards 10 / Sentries 10
Warlock/ Hard SupportRole likely
Match DS
500
Hero-role history n=13
Best factor
Combat 64
K/A 2/30
Review gap
Vision 11
Wards 2 / Sentries 5
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
48
Driven by Combat 64 / Also Support 30
Lane
68
lane evidence limited
Combat
64
K/A 2/30
Econ
3
waiting for factors
Objective
13
Push 471 / Push target 2500
Support
30
Wards 2 / Sentries 5
Vision
11
Wards 2 / Sentries 5
Dawnbreaker/ Soft SupportRole likely
Match DS
132
Role history n=300
Best factor
Econ 53
GPM 316 / XPM 503
Review gap
Objective 28
Push 985 / Push target 2500
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
25
Driven by Econ 53 / Also Combat 35
Lane
67
GPM 316
Combat
35
K/A 4/10
Econ
53
GPM 316 / XPM 503
Objective
28
Push 985 / Push target 2500
Support
7
waiting for factors
Vision
-
waiting for factors
Awards
Match Standout
Chase on
Techies
Core Standout
Guest on
Gyrocopter
Support Standout
Tim on
Warlock
Replay
0:08
Early Item ActivityChaseTechies drove the early item activity window. 104 purchases in this window; Techies had 19. Radiant 47, Dire 57.
Replay evidence
104 purchases in this window; Techies had 19. Radiant 47, Dire 57.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 0:08 onward and check whether Techies used the purchase timing to force an objective or fight.
2:00
Peak Item BurstChase49 item purchases landed between 2:00 and 4:00; Techies accounted for 9.
Replay evidence
49 item purchases landed between 2:00 and 4:00; Techies accounted for 9.
Why it mattered
A clustered item burst usually marks a draft's next timing window.
Review action
Jump to 2:00 and check whether the team grouped, smoked, or delayed after the item timing.
5:04
Midgame Item ActivityJeffHoodwink drove the midgame item activity window. 206 purchases in this window; Hoodwink had 39. Radiant 94, Dire 112.
Replay evidence
206 purchases in this window; Hoodwink had 39. Radiant 94, Dire 112.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 5:04 onward and check whether Hoodwink used the purchase timing to force an objective or fight.
15:09
Late Item ActivityTeam drove the late item activity window. 384 purchases in this window; Team had 66. Radiant 211, Dire 173.
Replay evidence
384 purchases in this window; Team had 66. Radiant 211, Dire 173.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 15:09 onward and check whether Team used the purchase timing to force an objective or fight.