Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Match Dive
Dire Mid. Combat was strongest; review Vision
Match DS
726
One-match rating
Dire
Avg 487
Kez top
Radiant
Avg 159
Skywrath Mage top
Match Dive
Radiant
5 players / 0 tracked
Avg Match DS
159
Skywrath Mage/ OfflaneRole likely
Match DS
215
Role history n=226
Best factor
Econ 47
GPM 266 / XPM 433
Review gap
Objective 1
Push 23 / Push target 3000
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
36
Driven by Econ 47 / Also Combat 32
Lane
67
GPM 266
Combat
32
K/A 3/5
Econ
47
GPM 266 / XPM 433
Objective
1
Push 23 / Push target 3000
Support
20
Wards 1 / Sentries 2
Vision
18
Wards 1 / Sentries 2
Juggernaut/ Hard SupportRole likely
Match DS
188
Hero-role history n=8
Best factor
Econ 99
GPM 475 / XPM 643
Review gap
Vision 3
Wards 2
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
32
Driven by Econ 99 / Also Combat 47
Lane
67
GPM 475
Combat
47
K/A 4/8
Econ
99
GPM 475 / XPM 643
Objective
21
Push 354 / Push target 1200
Support
11
Wards 2
Vision
3
Wards 2
Drow Ranger/ CarryRole likely
Match DS
167
Hero-role history n=15
Best factor
Econ 69
GPM 513 / XPM 669
Review gap
Vision 12
Wards 2
Role read
Carry
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
31
Driven by Econ 69 / Also Objective 28
Lane
67
GPM 513
Combat
23
K/A 1/6
Econ
69
GPM 513 / XPM 669
Objective
28
Push 1382 / Push target 3500
Support
17
Wards 2
Vision
12
Wards 2
Lion/ Soft SupportRole likely
Match DS
136
Hero-role history n=11
Best factor
Econ 68
GPM 296 / XPM 484
Review gap
Vision 11
Wards 3 / Sentries 2
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
26
Driven by Econ 68 / Also Combat 23
Lane
67
GPM 296
Combat
23
K/A 0/9
Econ
68
GPM 296 / XPM 484
Objective
0
objective evidence limited
Support
20
Wards 3 / Sentries 2
Vision
11
Wards 3 / Sentries 2
Legion Commander/ MidRole likely
Match DS
91
Role history n=226
Best factor
Econ 63
GPM 479 / XPM 603
Second factor
Support 52
Wards 3 / Sentries 3
Review gap
Combat 18
K/A 2/3
Role read
Mid
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
29
Driven by Econ 63 / Also Support 52
Lane
67
GPM 479
Combat
18
K/A 2/3
Econ
63
GPM 479 / XPM 603
Objective
0
objective evidence limited
Support
52
Wards 3 / Sentries 3
Vision
50
Wards 3 / Sentries 3
Dire
5 players / 1 tracked
Avg Match DS
487
Kez/ MidRole likely
Match DS
726
Role history n=226
Best factor
Combat 86
K/A 10/14
Second factor
Econ 75
GPM 523 / XPM 767
Review gap
Vision 14
Dewards 2
Role read
Mid
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
77
Driven by Combat 86 / Also Econ 75
Lane
67
GPM 523
Combat
86
K/A 10/14
Econ
75
GPM 523 / XPM 767
Objective
19
Push 962 / Push target 3500
Support
21
Dewards 2
Vision
14
Dewards 2
Puck/ OfflaneRole review
Match DS
575
Role history n=226
Best factor
Combat 66
K/A 7/9
Second factor
Econ 66
GPM 395 / XPM 556
Review gap
Objective 54
Push 2323 / Push target 3000
Role read
Offlane
low-confidence role, team roles cover 1-5; All Pick first 10 min
Role Impact
66
Driven by Combat 66 / Also Econ 66
Lane
66
GPM 395
Combat
66
K/A 7/9
Econ
66
GPM 395 / XPM 556
Objective
54
Push 2323 / Push target 3000
Support
5
waiting for factors
Vision
-
waiting for factors
Lich/ Soft SupportRole likely
Match DS
417
Hero-role history n=6
Best factor
Combat 100
K/A 10/16
Second factor
Econ 75
GPM 328 / XPM 526
Review gap
Objective 16
Push 277 / Push target 1200
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
78
Driven by Combat 100 / Also Econ 75
Lane
67
GPM 328
Combat
100
K/A 10/16
Econ
75
GPM 328 / XPM 526
Objective
16
Push 277 / Push target 1200
Support
61
Wards 6 / Sentries 14
Vision
48
Wards 6 / Sentries 14
Phoenix/ Hard SupportRole likely
Match DS
417
Role history n=224
Best factor
Combat 73
K/A 3/21
Second factor
Econ 71
GPM 321 / XPM 489
Review gap
Vision 11
Wards 4 / Sentries 3
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
54
Driven by Combat 73 / Also Econ 71
Lane
67
GPM 321
Combat
73
K/A 3/21
Econ
71
GPM 321 / XPM 489
Objective
51
Push 882 / Push target 1200
Support
31
Wards 4 / Sentries 3
Vision
11
Wards 4 / Sentries 3
Lycan/ CarryRole review
Match DS
300
Hero-role history n=5
Best factor
Objective 74
Push 3714 / Push target 3500
Second factor
Combat 69
K/A 5/15
Review gap
Econ 53
GPM 410 / XPM 484
Role read
Carry
low-confidence role, team roles cover 1-5; All Pick first 10 min
Role Impact
70
Driven by Objective 74 / Also Combat 69
Lane
66
GPM 410
Combat
69
K/A 5/15
Econ
53
GPM 410 / XPM 484
Objective
74
Push 3714 / Push target 3500
Support
8
waiting for factors
Vision
-
waiting for factors
Awards
Match Standout
Guest on
Kez
Core Standout
Guest on
Puck
Support Standout
Guest on
Phoenix
Replay
16:45
Objective BuildingDire turned map pressure into an objective at 16:45. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
18:05
Objective BuildingDire turned map pressure into an objective at 18:05. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.
32:44
Objective BuildingRadiant turned map pressure into an objective at 32:44. building objective
Replay evidence
building objective
Why it mattered
Objective conversion is where fight pressure turns into map control.
Review action
Watch the 45 seconds before the objective and check who enabled the wave, vision, or pickoff.