Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Match Dive
Radiant Hard Support. Combat was strongest; review Vision
Match DS
886
One-match rating
Radiant
Avg 723
Earthshaker top
Dire
Avg 330
Crystal Maiden top
Match Dive
Radiant
5 players / 1 tracked
Avg Match DS
723
Earthshaker/ Hard SupportRole likely
Match DS
886
Role history n=224
Best factor
Combat 100
K/A 6/26
Second factor
Econ 78
GPM 381 / XPM 487
Review gap
Vision 54
Wards 12 / Sentries 11
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
85
Driven by Combat 100 / Also Econ 78
Lane
67
GPM 381
Combat
100
K/A 6/26
Econ
78
GPM 381 / XPM 487
Objective
68
Push 1160 / Push target 1200
Support
78
Wards 12 / Sentries 11
Vision
54
Wards 12 / Sentries 11
Drow Ranger/ CarryRole review
Match DS
833
Hero-role history n=15
Best factor
Combat 100
K/A 16/20
Second factor
Econ 75
GPM 491 / XPM 807
Review gap
Objective 58
Push 2879 / Push target 3500
Role read
Carry
low-confidence role, team roles cover 1-5; All Pick first 10 min
Role Impact
87
Driven by Combat 100 / Also Econ 75
Lane
66
GPM 491
Combat
100
K/A 16/20
Econ
75
GPM 491 / XPM 807
Objective
58
Push 2879 / Push target 3500
Support
10
waiting for factors
Vision
-
waiting for factors
Wraith King/ OfflaneRole review
Match DS
722
Hero-role history n=9
Best factor
Combat 100
K/A 18/19
Second factor
Econ 93
GPM 570 / XPM 776
Review gap
Objective 37
Push 1574 / Push target 3000
Role read
Offlane
low-confidence role, team roles cover 1-5; All Pick first 10 min
Role Impact
69
Driven by Combat 100 / Also Econ 93
Lane
66
GPM 570
Combat
100
K/A 18/19
Econ
93
GPM 570 / XPM 776
Objective
37
Push 1574 / Push target 3000
Support
10
waiting for factors
Vision
-
waiting for factors
Kunkka/ MidRole likely
Match DS
675
Role history n=226
Best factor
Combat 98
K/A 9/19
Second factor
Support 65
Wards 3 / Sentries 4
Review gap
Objective 15
Push 736 / Push target 3500
Role read
Mid
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
76
Driven by Combat 98 / Also Support 65
Lane
67
GPM 401
Combat
98
K/A 9/19
Econ
54
GPM 401 / XPM 501
Objective
15
Push 736 / Push target 3500
Support
65
Wards 3 / Sentries 4
Vision
55
Wards 3 / Sentries 4
Pudge/ Soft SupportRole likely
Match DS
500
Hero-role history n=8
Best factor
Combat 100
K/A 14/20
Second factor
Econ 77
GPM 328 / XPM 543
Review gap
Vision 3
Wards 1 / Sentries 1
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
58
Driven by Combat 100 / Also Econ 77
Lane
67
GPM 328
Combat
100
K/A 14/20
Econ
77
GPM 328 / XPM 543
Objective
62
Push 1059 / Push target 1200
Support
21
Wards 1 / Sentries 1
Vision
3
Wards 1 / Sentries 1
Dire
5 players / 0 tracked
Avg Match DS
330
Crystal Maiden/ MidRole likely
Match DS
507
Role history n=226
Best factor
Combat 91
K/A 8/18
Second factor
Econ 64
GPM 421 / XPM 687
Review gap
Vision 50
Wards 3 / Sentries 3
Role read
Mid
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
67
Driven by Combat 91 / Also Econ 64
Lane
67
GPM 421
Combat
91
K/A 8/18
Econ
64
GPM 421 / XPM 687
Objective
0
objective evidence limited
Support
59
Wards 3 / Sentries 3
Vision
50
Wards 3 / Sentries 3
Kez/ Hard SupportRole likely
Match DS
364
Role history n=224
Best factor
Econ 100
GPM 452 / XPM 711
Second factor
Support 71
Wards 11 / Sentries 18
Review gap
Objective 4
Push 66 / Push target 1200
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
51
Driven by Econ 100 / Also Support 71
Lane
67
GPM 452
Combat
35
K/A 0/14
Econ
100
GPM 452 / XPM 711
Objective
4
Push 66 / Push target 1200
Support
71
Wards 11 / Sentries 18
Vision
59
Wards 11 / Sentries 18
Sniper/ Soft SupportRole likely
Match DS
331
Role history n=228
Best factor
Combat 99
K/A 12/8
Second factor
Econ 99
GPM 492 / XPM 609
Review gap
Vision 5
Wards 1 / Sentries 2
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
50
Driven by Combat 99 / Also Econ 99
Lane
67
GPM 492
Combat
99
K/A 12/8
Econ
99
GPM 492 / XPM 609
Objective
23
Push 390 / Push target 1200
Support
12
Wards 1 / Sentries 2
Vision
5
Wards 1 / Sentries 2
Dragon Knight/ CarryRole likely
Match DS
233
Role history n=225
Best factor
Econ 74
GPM 510 / XPM 771
Second factor
Combat 66
K/A 5/14
Review gap
Vision 7
Dewards 1
Role read
Carry
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
49
Driven by Econ 74 / Also Combat 66
Lane
67
GPM 510
Combat
66
K/A 5/14
Econ
74
GPM 510 / XPM 771
Objective
26
Push 1290 / Push target 3500
Support
14
Dewards 1
Vision
7
Dewards 1
Slardar/ OfflaneRole likely
Match DS
214
Hero-role history n=7
Best factor
Econ 73
GPM 419 / XPM 654
Second factor
Combat 66
K/A 7/9
Review gap
Vision 7
Dewards 1
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
40
Driven by Econ 73 / Also Combat 66
Lane
67
GPM 419
Combat
66
K/A 7/9
Econ
73
GPM 419 / XPM 654
Objective
0
objective evidence limited
Support
12
Dewards 1
Vision
7
Dewards 1
Awards
Match Standout
Guest on
Earthshaker
Core Standout
Guest on
Drow Ranger
Support Standout
Tim on
Pudge
Replay
0:10
Early Item ActivityTeam drove the early item activity window. 50 purchases in this window; Team had 8. Radiant 24, Dire 26.
Replay evidence
50 purchases in this window; Team had 8. Radiant 24, Dire 26.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 0:10 onward and check whether Team used the purchase timing to force an objective or fight.
5:01
Midgame Item ActivityTeam drove the midgame item activity window. 114 purchases in this window; Team had 21. Radiant 63, Dire 51.
Replay evidence
114 purchases in this window; Team had 21. Radiant 63, Dire 51.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 5:01 onward and check whether Team used the purchase timing to force an objective or fight.
14:00
Peak Item Burst43 item purchases landed between 14:00 and 16:00; Team accounted for 21.
Replay evidence
43 item purchases landed between 14:00 and 16:00; Team accounted for 21.
Why it mattered
A clustered item burst usually marks a draft's next timing window.
Review action
Jump to 14:00 and check whether the team grouped, smoked, or delayed after the item timing.
15:04
Late Item ActivityTeam drove the late item activity window. 321 purchases in this window; Team had 74. Radiant 157, Dire 164.
Replay evidence
321 purchases in this window; Team had 74. Radiant 157, Dire 164.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 15:04 onward and check whether Team used the purchase timing to force an objective or fight.