Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Match Dive
Radiant Soft Support. No clean strength; review Objective
Match DS
900
One-match rating
Dire
Avg 377
Hoodwink top
Radiant
Avg 313
Jakiro top
Match Dive
Radiant
5 players / 0 tracked
Avg Match DS
313
Jakiro/ Soft SupportRole likely
Match DS
900
Hero-role history n=5
Best factor
Econ 51
GPM 322 / XPM 442
Review gap
Objective 5
Push 180 / Push target 2500
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
37
Driven by Econ 51 / Also Combat 33
Lane
68
GPM 322
Combat
33
K/A 4/9
Econ
51
GPM 322 / XPM 442
Objective
5
Push 180 / Push target 2500
Support
27
Wards 3 / Sentries 4
Vision
21
Wards 3 / Sentries 4
Silencer/ OfflaneRole likely
Match DS
269
Role history n=314
Best factor
Econ 63
GPM 415 / XPM 570
Review gap
Vision 12
Wards 1 / Sentries 1
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
39
Driven by Econ 63 / Also Combat 35
Lane
68
GPM 415
Combat
35
K/A 2/12
Econ
63
GPM 415 / XPM 570
Objective
0
objective evidence limited
Support
16
Wards 1 / Sentries 1
Vision
12
Wards 1 / Sentries 1
Shadow Shaman/ Hard SupportRole likely
Match DS
214
Hero-role history n=7
Best factor
Econ 59
GPM 366 / XPM 556
Review gap
Vision 20
Wards 1 / Sentries 10
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
34
Driven by Econ 59 / Also Combat 25
Lane
68
GPM 366
Combat
25
K/A 1/11
Econ
59
GPM 366 / XPM 556
Objective
0
objective evidence limited
Support
25
Wards 1 / Sentries 10
Vision
20
Wards 1 / Sentries 10
Night Stalker/ CarryRole likely
Match DS
100
Role history n=314
Best factor
Combat 24
K/A 4/6
Review gap
Objective 3
Push 229 / Push target 5500
Role read
Carry
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
31
Driven by Combat 24 / Also Objective 3
Lane
67
lane evidence limited
Combat
24
K/A 4/6
Econ
2
waiting for factors
Objective
3
Push 229 / Push target 5500
Support
2
waiting for factors
Vision
-
waiting for factors
Faceless Void/ MidRole likely
Match DS
83
Role history n=314
Best factor
Econ 64
GPM 542 / XPM 712
Review gap
Combat 15
K/A 3/3
Role read
Mid
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
27
Driven by Econ 64 / Also Combat 15
Lane
67
GPM 542
Combat
15
K/A 3/3
Econ
64
GPM 542 / XPM 712
Objective
0
objective evidence limited
Support
1
waiting for factors
Vision
-
waiting for factors
Dire
5 players / 1 tracked
Avg Match DS
377
Hoodwink/ Soft SupportRole likely
Match DS
658
Role history n=314
Best factor
Econ 71
GPM 449 / XPM 614
Review gap
Combat 31
K/A 4/8
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
46
Driven by Econ 71 / Also Support 44
Lane
68
GPM 449
Combat
31
K/A 4/8
Econ
71
GPM 449 / XPM 614
Objective
0
objective evidence limited
Support
44
Wards 6 / Sentries 5
Vision
38
Wards 6 / Sentries 5
Ogre Magi/ OfflaneRole likely
Match DS
500
Hero-role history n=9
Best factor
Econ 56
GPM 341 / XPM 502
Review gap
Vision 30
Wards 2 / Sentries 3
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
55
Driven by Econ 56 / Also Combat 48
Lane
68
GPM 341
Combat
48
K/A 5/13
Econ
56
GPM 341 / XPM 502
Objective
0
objective evidence limited
Support
33
Wards 2 / Sentries 3
Vision
30
Wards 2 / Sentries 3
Drow Ranger/ CarryRole likely
Match DS
441
Hero-role history n=17
Best factor
Objective 86
Push 6793 / Push target 5500
Second factor
Econ 56
GPM 486 / XPM 573
Review gap
Combat 25
K/A 5/5
Role read
Carry
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
42
Driven by Objective 86 / Also Econ 56
Lane
67
GPM 486
Combat
25
K/A 5/5
Econ
56
GPM 486 / XPM 573
Objective
86
Push 6793 / Push target 5500
Support
2
waiting for factors
Vision
-
waiting for factors
Axe/ MidRole likely
Match DS
192
Hero-role history n=13
Best factor
Combat 41
K/A 9/7
Review gap
Vision 7
Dewards 1
Role read
Mid
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
40
Driven by Combat 41 / Also Support 9
Lane
68
lane evidence limited
Combat
41
K/A 9/7
Econ
3
waiting for factors
Objective
0
objective evidence limited
Support
9
Dewards 1
Vision
7
Dewards 1
Witch Doctor/ Hard SupportRole likely
Match DS
94
Hero-role history n=16
Best factor
Econ 59
GPM 373 / XPM 519
Review gap
Vision 10
Wards 2 / Sentries 2
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
31
Driven by Econ 59 / Also Combat 28
Lane
68
GPM 373
Combat
28
K/A 4/6
Econ
59
GPM 373 / XPM 519
Objective
10
Push 366 / Push target 2500
Support
14
Wards 2 / Sentries 2
Vision
10
Wards 2 / Sentries 2
Awards
Match Standout
Guest on
Jakiro
Core Standout
Guest on
Ogre Magi
Support Standout
Guest on
Hoodwink
Replay
0:07
Early Item ActivityTeam drove the early item activity window. 101 purchases in this window; Team had 18. Radiant 41, Dire 60.
Replay evidence
101 purchases in this window; Team had 18. Radiant 41, Dire 60.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 0:07 onward and check whether Team used the purchase timing to force an objective or fight.
2:00
Peak Item Burst54 item purchases landed between 2:00 and 4:00; Team accounted for 13.
Replay evidence
54 item purchases landed between 2:00 and 4:00; Team accounted for 13.
Why it mattered
A clustered item burst usually marks a draft's next timing window.
Review action
Jump to 2:00 and check whether the team grouped, smoked, or delayed after the item timing.
5:12
Midgame Item ActivityTeam drove the midgame item activity window. 154 purchases in this window; Team had 27. Radiant 74, Dire 80.
Replay evidence
154 purchases in this window; Team had 27. Radiant 74, Dire 80.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 5:12 onward and check whether Team used the purchase timing to force an objective or fight.
15:00
Late Item ActivityTeam drove the late item activity window. 144 purchases in this window; Team had 25. Radiant 57, Dire 87.
Replay evidence
144 purchases in this window; Team had 25. Radiant 57, Dire 87.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 15:00 onward and check whether Team used the purchase timing to force an objective or fight.