Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Match Dive
Radiant Hard Support. Support was strongest; review Objective
Match DS
955
One-match rating
Radiant
Avg 585
Undying top
Dire
Avg 191
Shadow Demon top
Match Dive
Radiant
5 players / 1 tracked
Avg Match DS
585
Undying/ Hard SupportRole likely
Match DS
955
Hero-role history n=11
Best factor
Support 62
Wards 7 / Sentries 15
Second factor
Combat 54
K/A 5/18
Review gap
Objective 9
Push 307 / Push target 2500
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
61
Driven by Support 62 / Also Combat 54
Lane
68
GPM 358
Combat
54
K/A 5/18
Econ
52
GPM 358 / XPM 407
Objective
9
Push 307 / Push target 2500
Support
62
Wards 7 / Sentries 15
Vision
51
Wards 7 / Sentries 15
Huskar/ CarryRole likely
Match DS
650
Hero-role history n=10
Best factor
Combat 56
K/A 13/9
Second factor
Econ 51
GPM 415 / XPM 566
Review gap
Objective 15
Push 1197 / Push target 5500
Role read
Carry
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
54
Driven by Combat 56 / Also Econ 51
Lane
67
GPM 415
Combat
56
K/A 13/9
Econ
51
GPM 415 / XPM 566
Objective
15
Push 1197 / Push target 5500
Support
3
waiting for factors
Vision
-
waiting for factors
Zeus/ OfflaneRole likely
Match DS
583
Hero-role history n=6
Best factor
Support 61
Dewards 8
Second factor
Vision 56
Dewards 8
Review gap
Econ 19
GPM 142 / XPM 85
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
59
Driven by Support 61 / Also Vision 56
Lane
68
GPM 142
Combat
52
K/A 5/15
Econ
19
GPM 142 / XPM 85
Objective
0
objective evidence limited
Support
61
Dewards 8
Vision
56
Dewards 8
Juggernaut/ Soft SupportRole likely
Match DS
417
Hero-role history n=6
Best factor
Objective 99
Push 3534 / Push target 2500
Second factor
Econ 59
GPM 394 / XPM 457
Review gap
Vision 11
Dewards 3
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
33
Driven by Objective 99 / Also Econ 59
Lane
68
GPM 394
Combat
22
K/A 3/5
Econ
59
GPM 394 / XPM 457
Objective
99
Push 3534 / Push target 2500
Support
14
Dewards 3
Vision
11
Dewards 3
Lina/ MidRole likely
Match DS
318
Role history n=314
Best factor
Econ 56
GPM 473 / XPM 635
Review gap
Objective 12
Push 930 / Push target 5500
Role read
Mid
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
43
Driven by Econ 56 / Also Support 47
Lane
68
GPM 473
Combat
34
K/A 2/13
Econ
56
GPM 473 / XPM 635
Objective
12
Push 930 / Push target 5500
Support
47
Wards 3 / Sentries 3
Vision
43
Wards 3 / Sentries 3
Dire
5 players / 0 tracked
Avg Match DS
191
Shadow Demon/ Soft SupportRole likely
Match DS
336
Role history n=314
Best factor
Econ 52
GPM 297 / XPM 497
Review gap
Vision 21
Wards 5 / Sentries 9
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
35
Driven by Econ 52 / Also Combat 35
Lane
68
GPM 297
Combat
35
K/A 4/10
Econ
52
GPM 297 / XPM 497
Objective
0
objective evidence limited
Support
28
Wards 5 / Sentries 9
Vision
21
Wards 5 / Sentries 9
Alchemist/ MidRole likely
Match DS
177
Role history n=314
Best factor
Econ 52
GPM 526 / XPM 486
Review gap
Combat 29
K/A 4/8
Role read
Mid
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
34
Driven by Econ 52 / Also Support 32
Lane
68
GPM 526
Combat
29
K/A 4/8
Econ
52
GPM 526 / XPM 486
Objective
0
objective evidence limited
Support
32
Wards 1 / Sentries 3
Vision
31
Wards 1 / Sentries 3
Crystal Maiden/ Hard SupportRole likely
Match DS
167
Hero-role history n=9
Best factor
Combat 24
K/A 4/4
Review gap
Vision 21
Wards 3 / Sentries 6
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
31
Driven by Combat 24 / Also Support 23
Lane
68
lane evidence limited
Combat
24
K/A 4/4
Econ
2
waiting for factors
Objective
0
objective evidence limited
Support
23
Wards 3 / Sentries 6
Vision
21
Wards 3 / Sentries 6
Drow Ranger/ CarryRole likely
Match DS
147
Hero-role history n=17
Best factor
Econ 67
GPM 534 / XPM 816
Review gap
Objective 12
Push 980 / Push target 5500
Role read
Carry
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
33
Driven by Econ 67 / Also Combat 21
Lane
67
GPM 534
Combat
21
K/A 2/7
Econ
67
GPM 534 / XPM 816
Objective
12
Push 980 / Push target 5500
Support
2
waiting for factors
Vision
-
waiting for factors
Puck/ OfflaneRole likely
Match DS
129
Role history n=314
Best factor
Combat 19
K/A 0/8
Review gap
Vision 7
Dewards 1
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
33
Driven by Combat 19 / Also Support 10
Lane
68
lane evidence limited
Combat
19
K/A 0/8
Econ
2
waiting for factors
Objective
0
objective evidence limited
Support
10
Dewards 1
Vision
7
Dewards 1
Awards
Match Standout
Guest on
Undying
Core Standout
CJ on
Huskar
Support Standout
Guest on
Juggernaut
Replay
0:06
Early Item ActivityTeam drove the early item activity window. 105 purchases in this window; Team had 20. Radiant 52, Dire 53.
Replay evidence
105 purchases in this window; Team had 20. Radiant 52, Dire 53.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 0:06 onward and check whether Team used the purchase timing to force an objective or fight.
4:00
Peak Item Burst54 item purchases landed between 4:00 and 6:00; Team accounted for 9.
Replay evidence
54 item purchases landed between 4:00 and 6:00; Team accounted for 9.
Why it mattered
A clustered item burst usually marks a draft's next timing window.
Review action
Jump to 4:00 and check whether the team grouped, smoked, or delayed after the item timing.
5:03
Midgame Item ActivityTeam drove the midgame item activity window. 199 purchases in this window; Team had 37. Radiant 105, Dire 94.
Replay evidence
199 purchases in this window; Team had 37. Radiant 105, Dire 94.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 5:03 onward and check whether Team used the purchase timing to force an objective or fight.
15:03
Late Item ActivityTeam drove the late item activity window. 113 purchases in this window; Team had 20. Radiant 76, Dire 37.
Replay evidence
113 purchases in this window; Team had 20. Radiant 76, Dire 37.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 15:03 onward and check whether Team used the purchase timing to force an objective or fight.