Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Match Dive
Radiant Mid. Econ was strongest; review Objective
Match DS
786
One-match rating
Radiant
Avg 668
Drow Ranger top
Dire
Avg 267
Pudge top
Match Dive
Radiant
5 players / 1 tracked
Avg Match DS
668
Drow Ranger/ MidRole likely
Match DS
786
Hero-role history n=7
Best factor
Econ 69
GPM 568 / XPM 760
Second factor
Combat 66
K/A 14/12
Review gap
Objective 33
Push 2562 / Push target 5500
Role read
Mid
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
67
Driven by Econ 69 / Also Combat 66
Lane
67
GPM 568
Combat
66
K/A 14/12
Econ
69
GPM 568 / XPM 760
Objective
33
Push 2562 / Push target 5500
Support
4
waiting for factors
Vision
-
waiting for factors
Vengefulspirit/ Hard SupportRole likely
Match DS
785
Role history n=314
Best factor
Combat 50
K/A 5/16
Second factor
Econ 50
GPM 302 / XPM 437
Review gap
Objective 25
Push 908 / Push target 2500
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
56
Driven by Combat 50 / Also Econ 50
Lane
68
GPM 302
Combat
50
K/A 5/16
Econ
50
GPM 302 / XPM 437
Objective
25
Push 908 / Push target 2500
Support
50
Wards 6 / Sentries 11
Vision
40
Wards 6 / Sentries 11
Muerta/ CarryRole likely
Match DS
718
Role history n=314
Best factor
Econ 55
GPM 416 / XPM 649
Second factor
Combat 54
K/A 10/12
Review gap
Vision 31
Wards 2 / Sentries 2
Role read
Carry
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
61
Driven by Econ 55 / Also Combat 54
Lane
68
GPM 416
Combat
54
K/A 10/12
Econ
55
GPM 416 / XPM 649
Objective
47
Push 3660 / Push target 5500
Support
35
Wards 2 / Sentries 2
Vision
31
Wards 2 / Sentries 2
Zeus/ Soft SupportRole likely
Match DS
643
Hero-role history n=7
Best factor
Combat 55
K/A 4/21
Second factor
Econ 53
GPM 339 / XPM 453
Review gap
Objective 8
Push 284 / Push target 2500
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
56
Driven by Combat 55 / Also Econ 53
Lane
68
GPM 339
Combat
55
K/A 4/21
Econ
53
GPM 339 / XPM 453
Objective
8
Push 284 / Push target 2500
Support
51
Wards 2 / Sentries 4
Vision
37
Wards 2 / Sentries 4
Huskar/ OfflaneRole likely
Match DS
409
Role history n=314
Best factor
Econ 64
GPM 415 / XPM 566
Review gap
Objective 11
Push 782 / Push target 4800
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
45
Driven by Econ 64 / Also Combat 43
Lane
67
GPM 415
Combat
43
K/A 1/17
Econ
64
GPM 415 / XPM 566
Objective
11
Push 782 / Push target 4800
Support
6
waiting for factors
Vision
-
waiting for factors
Dire
5 players / 0 tracked
Avg Match DS
267
Pudge/ Hard SupportRole likely
Match DS
536
Hero-role history n=14
Best factor
Econ 59
GPM 390 / XPM 528
Review gap
Combat 12
K/A 1/4
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
33
Driven by Econ 59 / Also Support 39
Lane
68
GPM 390
Combat
12
K/A 1/4
Econ
59
GPM 390 / XPM 528
Objective
Signal
Push 6 / Push target 2500
Support
39
Wards 7 / Sentries 10
Vision
37
Wards 7 / Sentries 10
Slardar/ OfflaneRole likely
Match DS
300
Hero-role history n=5
Best factor
Econ 63
GPM 406 / XPM 577
Review gap
Objective 2
Push 142 / Push target 4800
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
33
Driven by Econ 63 / Also Combat 27
Lane
68
GPM 406
Combat
27
K/A 3/7
Econ
63
GPM 406 / XPM 577
Objective
2
Push 142 / Push target 4800
Support
9
Dewards 1
Vision
7
Dewards 1
Disruptor/ Soft SupportRole likely
Match DS
260
Role history n=314
Best factor
Econ 47
GPM 286 / XPM 452
Review gap
Objective 1
Push 36 / Push target 2500
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
31
Driven by Econ 47 / Also Support 26
Lane
68
GPM 286
Combat
25
K/A 1/11
Econ
47
GPM 286 / XPM 452
Objective
1
Push 36 / Push target 2500
Support
26
Wards 2 / Sentries 6
Vision
19
Wards 2 / Sentries 6
Death Prophet/ CarryRole likely
Match DS
140
Role history n=314
Best factor
Econ 55
GPM 440 / XPM 645
Review gap
Combat 21
K/A 5/3
Role read
Carry
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
33
Driven by Econ 55 / Also Objective 22
Lane
67
GPM 440
Combat
21
K/A 5/3
Econ
55
GPM 440 / XPM 645
Objective
22
Push 1699 / Push target 5500
Support
1
waiting for factors
Vision
-
waiting for factors
Slark/ MidRole likely
Match DS
100
Hero-role history n=5
Best factor
Combat 29
K/A 5/7
Review gap
Objective 5
Push 355 / Push target 5500
Role read
Mid
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
35
Driven by Combat 29 / Also Objective 5
Lane
67
lane evidence limited
Combat
29
K/A 5/7
Econ
2
waiting for factors
Objective
5
Push 355 / Push target 5500
Support
2
waiting for factors
Vision
-
waiting for factors
Awards
Match Standout
Guest on
Drow Ranger
Core Standout
Guest on
Muerta
Support Standout
Guest on
Vengefulspirit
Replay
0:09
Early Item ActivityTeam drove the early item activity window. 119 purchases in this window; Team had 19. Radiant 64, Dire 55.
Replay evidence
119 purchases in this window; Team had 19. Radiant 64, Dire 55.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 0:09 onward and check whether Team used the purchase timing to force an objective or fight.
4:00
Peak Item Burst54 item purchases landed between 4:00 and 6:00; Team accounted for 11.
Replay evidence
54 item purchases landed between 4:00 and 6:00; Team accounted for 11.
Why it mattered
A clustered item burst usually marks a draft's next timing window.
Review action
Jump to 4:00 and check whether the team grouped, smoked, or delayed after the item timing.
5:05
Midgame Item ActivityTeam drove the midgame item activity window. 171 purchases in this window; Team had 27. Radiant 104, Dire 67.
Replay evidence
171 purchases in this window; Team had 27. Radiant 104, Dire 67.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 5:05 onward and check whether Team used the purchase timing to force an objective or fight.
15:08
Late Item ActivityTeam drove the late item activity window. 154 purchases in this window; Team had 26. Radiant 96, Dire 58.
Replay evidence
154 purchases in this window; Team had 26. Radiant 96, Dire 58.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 15:08 onward and check whether Team used the purchase timing to force an objective or fight.