Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Match Dive
Radiant Soft Support. Econ was strongest; review Objective
Match DS
812
One-match rating
Radiant
Avg 676
Venomancer top
Dire
Avg 293
Lion top
Match Dive
Radiant
5 players / 0 tracked
Avg Match DS
676
Venomancer/ Soft SupportRole likely
Match DS
812
Hero-role history n=8
Best factor
Econ 62
GPM 416 / XPM 505
Second factor
Support 60
Wards 3 / Sentries 8
Review gap
Objective 21
Push 766 / Push target 2500
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
59
Driven by Econ 62 / Also Support 60
Lane
68
GPM 416
Combat
52
K/A 4/19
Econ
62
GPM 416 / XPM 505
Objective
21
Push 766 / Push target 2500
Support
60
Wards 3 / Sentries 8
Vision
48
Wards 3 / Sentries 8
Witch Doctor/ Hard SupportRole likely
Match DS
731
Hero-role history n=13
Best factor
Econ 77
GPM 456 / XPM 762
Second factor
Support 55
Wards 10 / Sentries 14
Review gap
Objective 1
Push 40 / Push target 2500
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
58
Driven by Econ 77 / Also Support 55
Lane
68
GPM 456
Combat
53
K/A 8/11
Econ
77
GPM 456 / XPM 762
Objective
1
Push 40 / Push target 2500
Support
55
Wards 10 / Sentries 14
Vision
48
Wards 10 / Sentries 14
Beastmaster/ MidRole likely
Match DS
716
Role history n=294
Best factor
Combat 58
K/A 8/16
Review gap
Objective 7
Push 585 / Push target 5500
Role read
Mid
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
59
Driven by Combat 58 / Also Support 19
Lane
68
lane evidence limited
Combat
58
K/A 8/16
Econ
3
waiting for factors
Objective
7
Push 585 / Push target 5500
Support
19
Dewards 2
Vision
14
Dewards 2
Slardar/ OfflaneRole likely
Match DS
700
Hero-role history n=5
Best factor
Econ 78
GPM 478 / XPM 743
Review gap
Combat 44
K/A 6/10
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
46
Driven by Econ 78 / Also Combat 44
Lane
68
GPM 478
Combat
44
K/A 6/10
Econ
78
GPM 478 / XPM 743
Objective
Signal
Push 22 / Push target 4800
Support
3
waiting for factors
Vision
-
waiting for factors
Axe/ CarryRole likely
Match DS
423
Role history n=294
Best factor
Econ 47
GPM 406 / XPM 504
Review gap
Objective 11
Push 869 / Push target 5500
Role read
Carry
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
47
Driven by Econ 47 / Also Combat 44
Lane
68
GPM 406
Combat
44
K/A 4/15
Econ
47
GPM 406 / XPM 504
Objective
11
Push 869 / Push target 5500
Support
22
Sentries 2 / Dewards 1
Vision
19
Sentries 2 / Dewards 1
Dire
5 players / 1 tracked
Avg Match DS
293
Lion/ Hard SupportRole likely
Match DS
500
Hero-role history n=9
Best factor
Support 56
Wards 7 / Sentries 12
Second factor
Vision 50
Wards 7 / Sentries 12
Review gap
Objective 1
Push 21 / Push target 2500
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
48
Driven by Support 56 / Also Vision 50
Lane
68
GPM 256
Combat
31
K/A 3/10
Econ
40
GPM 256 / XPM 356
Objective
1
Push 21 / Push target 2500
Support
56
Wards 7 / Sentries 12
Vision
50
Wards 7 / Sentries 12
Hoodwink/ OfflaneRole likely
Match DS
359
Role history n=294
Best factor
Support 40
Wards 1 / Sentries 3
Review gap
Combat 29
K/A 1/11
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
43
Driven by Support 40 / Also Vision 38
Lane
68
lane evidence limited
Combat
29
K/A 1/11
Econ
3
waiting for factors
Objective
Signal
Push 34 / Push target 4800
Support
40
Wards 1 / Sentries 3
Vision
38
Wards 1 / Sentries 3
Drow Ranger/ CarryRole likely
Match DS
219
Hero-role history n=16
Best factor
Econ 61
GPM 528 / XPM 659
Review gap
Objective 12
Push 956 / Push target 5500
Role read
Carry
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
37
Driven by Econ 61 / Also Combat 25
Lane
68
GPM 528
Combat
25
K/A 5/5
Econ
61
GPM 528 / XPM 659
Objective
12
Push 956 / Push target 5500
Support
23
Wards 2 / Dewards 1
Vision
19
Wards 2 / Dewards 1
Sand King/ Soft SupportRole likely
Match DS
196
Role history n=294
Best factor
Combat 36
K/A 7/4
Review gap
Vision 10
Sentries 2 / Dewards 2
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
29
Driven by Combat 36 / Also Support 12
Lane
68
lane evidence limited
Combat
36
K/A 7/4
Econ
4
waiting for factors
Objective
0
objective evidence limited
Support
12
Sentries 2 / Dewards 2
Vision
10
Sentries 2 / Dewards 2
Spirit Breaker/ MidRole likely
Match DS
192
Hero-role history n=13
Best factor
Econ 48
GPM 379 / XPM 576
Review gap
Vision 7
Dewards 1
Role read
Mid
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
35
Driven by Econ 48 / Also Combat 35
Lane
68
GPM 379
Combat
35
K/A 4/11
Econ
48
GPM 379 / XPM 576
Objective
0
objective evidence limited
Support
11
Dewards 1
Vision
7
Dewards 1
Awards
Match Standout
Guest on
Venomancer
Core Standout
Guest on
Beastmaster
Support Standout
Guest on
Witch Doctor
Replay
0:04
Early Item ActivityTeam drove the early item activity window. 110 purchases in this window; Team had 18. Radiant 62, Dire 48.
Replay evidence
110 purchases in this window; Team had 18. Radiant 62, Dire 48.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 0:04 onward and check whether Team used the purchase timing to force an objective or fight.
2:00
Peak Item Burst48 item purchases landed between 2:00 and 4:00; Team accounted for 7.
Replay evidence
48 item purchases landed between 2:00 and 4:00; Team accounted for 7.
Why it mattered
A clustered item burst usually marks a draft's next timing window.
Review action
Jump to 2:00 and check whether the team grouped, smoked, or delayed after the item timing.
5:11
Midgame Item ActivityTeam drove the midgame item activity window. 161 purchases in this window; Team had 25. Radiant 76, Dire 85.
Replay evidence
161 purchases in this window; Team had 25. Radiant 76, Dire 85.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 5:11 onward and check whether Team used the purchase timing to force an objective or fight.
15:10
Late Item ActivityTeam drove the late item activity window. 212 purchases in this window; Team had 39. Radiant 128, Dire 84.
Replay evidence
212 purchases in this window; Team had 39. Radiant 128, Dire 84.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 15:10 onward and check whether Team used the purchase timing to force an objective or fight.