Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Match Dive
Dire Carry. Combat was strongest; review Vision
Match DS
900
One-match rating
Dire
Avg 467
Broodmother top
Radiant
Avg 282
Earthshaker top
Match Dive
Radiant
5 players / 0 tracked
Avg Match DS
282
Earthshaker/ OfflaneRole likely
Match DS
427
Role history n=226
Best factor
Econ 67
GPM 415 / XPM 544
Second factor
Support 64
Wards 2 / Sentries 2
Review gap
No clear gap
Components were close
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
56
Driven by Econ 67 / Also Support 64
Lane
67
GPM 415
Combat
61
K/A 6/9
Econ
67
GPM 415 / XPM 544
Objective
0
objective evidence limited
Support
64
Wards 2 / Sentries 2
Vision
59
Wards 2 / Sentries 2
Ancient Apparition/ Soft SupportRole likely
Match DS
417
Hero-role history n=6
Best factor
Econ 80
GPM 341 / XPM 583
Second factor
Support 77
Wards 8 / Sentries 18
Review gap
Objective 3
Push 52 / Push target 1200
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
70
Driven by Econ 80 / Also Support 77
Lane
67
GPM 341
Combat
73
K/A 5/16
Econ
80
GPM 341 / XPM 583
Objective
3
Push 52 / Push target 1200
Support
77
Wards 8 / Sentries 18
Vision
64
Wards 8 / Sentries 18
Juggernaut/ Hard SupportRole likely
Match DS
312
Hero-role history n=8
Best factor
Econ 100
GPM 642 / XPM 916
Review gap
Objective 12
Push 199 / Push target 1200
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
38
Driven by Econ 100 / Also Combat 46
Lane
67
GPM 642
Combat
46
K/A 5/5
Econ
100
GPM 642 / XPM 916
Objective
12
Push 199 / Push target 1200
Support
18
Wards 2 / Sentries 2
Vision
13
Wards 2 / Sentries 2
Shadow Shaman/ CarryRole likely
Match DS
211
Role history n=225
Best factor
Support 100
Wards 9 / Sentries 14
Second factor
Vision 100
Wards 9 / Sentries 14
Review gap
Combat 39
K/A 4/7
Role read
Carry
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
45
Driven by Support 100 / Also Vision 100
Lane
67
GPM 368
Combat
39
K/A 4/7
Econ
50
GPM 368 / XPM 492
Objective
70
Push 3496 / Push target 3500
Support
100
Wards 9 / Sentries 14
Vision
100
Wards 9 / Sentries 14
Viper/ MidRole likely
Match DS
42
Hero-role history n=12
Best factor
Combat 46
K/A 5/8
Review gap
Vision 14
Dewards 2
Role read
Mid
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
38
Driven by Combat 46 / Also Econ 43
Lane
67
GPM 323
Combat
46
K/A 5/8
Econ
43
GPM 323 / XPM 412
Objective
0
objective evidence limited
Support
18
Dewards 2
Vision
14
Dewards 2
Dire
5 players / 1 tracked
Avg Match DS
467
Broodmother/ CarryRole likely
Match DS
900
Hero-role history n=5
Best factor
Combat 100
K/A 21/7
Second factor
Econ 100
GPM 838 / XPM 1315
Review gap
Vision 20
Wards 1 / Dewards 2
Role read
Carry
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
94
Driven by Combat 100 / Also Econ 100
Lane
67
GPM 838
Combat
100
K/A 21/7
Econ
100
GPM 838 / XPM 1315
Objective
100
Push 6471 / Push target 3500
Support
25
Wards 1 / Dewards 2
Vision
20
Wards 1 / Dewards 2
Wraith King/ OfflaneRole review
Match DS
611
Hero-role history n=9
Best factor
Combat 91
K/A 8/15
Second factor
Econ 86
GPM 547 / XPM 690
Review gap
Objective 49
Push 2087 / Push target 3000
Role read
Offlane
low-confidence role, team roles cover 1-5; All Pick first 10 min
Role Impact
68
Driven by Combat 91 / Also Econ 86
Lane
66
GPM 547
Combat
91
K/A 8/15
Econ
86
GPM 547 / XPM 690
Objective
49
Push 2087 / Push target 3000
Support
8
waiting for factors
Vision
-
waiting for factors
Crystal Maiden/ Soft SupportRole likely
Match DS
389
Hero-role history n=9
Best factor
Support 100
Wards 17 / Sentries 24
Second factor
Vision 100
Wards 17 / Sentries 24
Review gap
Objective 26
Push 438 / Push target 1200
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
74
Driven by Support 100 / Also Vision 100
Lane
67
GPM 366
Combat
40
K/A 3/8
Econ
89
GPM 366 / XPM 663
Objective
26
Push 438 / Push target 1200
Support
100
Wards 17 / Sentries 24
Vision
100
Wards 17 / Sentries 24
Warlock/ Hard SupportRole review
Match DS
227
Hero-role history n=11
Best factor
Objective 100
Push 2393 / Push target 1200
Second factor
Econ 76
GPM 377 / XPM 468
Review gap
Combat 56
K/A 2/17
Role read
Hard Support
low-confidence role, team roles cover 1-5; All Pick first 10 min
Role Impact
40
Driven by Objective 100 / Also Econ 76
Lane
66
GPM 377
Combat
56
K/A 2/17
Econ
76
GPM 377 / XPM 468
Objective
100
Push 2393 / Push target 1200
Support
15
waiting for factors
Vision
-
waiting for factors
Slardar/ MidRole likely
Match DS
210
Role history n=226
Best factor
Econ 75
GPM 499 / XPM 801
Review gap
Vision 19
Wards 2 / Dewards 1
Role read
Mid
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
41
Driven by Econ 75 / Also Combat 35
Lane
67
GPM 499
Combat
35
K/A 3/7
Econ
75
GPM 499 / XPM 801
Objective
0
objective evidence limited
Support
25
Wards 2 / Dewards 1
Vision
19
Wards 2 / Dewards 1
Awards
Match Standout
Guest on
Broodmother
Core Standout
CJ on
Wraith King
Support Standout
Guest on
Ancient Apparition
Replay
0:04
Early Item ActivityTeam drove the early item activity window. 53 purchases in this window; Team had 10. Radiant 33, Dire 20.
Replay evidence
53 purchases in this window; Team had 10. Radiant 33, Dire 20.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 0:04 onward and check whether Team used the purchase timing to force an objective or fight.
5:02
Midgame Item ActivityTeam drove the midgame item activity window. 105 purchases in this window; Team had 20. Radiant 53, Dire 52.
Replay evidence
105 purchases in this window; Team had 20. Radiant 53, Dire 52.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 5:02 onward and check whether Team used the purchase timing to force an objective or fight.
15:03
Late Item ActivityTeam drove the late item activity window. 359 purchases in this window; Team had 95. Radiant 143, Dire 216.
Replay evidence
359 purchases in this window; Team had 95. Radiant 143, Dire 216.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 15:03 onward and check whether Team used the purchase timing to force an objective or fight.
16:00
Peak Item Burst39 item purchases landed between 16:00 and 18:00; Team accounted for 15.
Replay evidence
39 item purchases landed between 16:00 and 18:00; Team accounted for 15.
Why it mattered
A clustered item burst usually marks a draft's next timing window.
Review action
Jump to 16:00 and check whether the team grouped, smoked, or delayed after the item timing.