Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Match Dive
Dire Hard Support. Combat was strongest; review Objective
Match DS
819
One-match rating
Dire
Avg 461
Largo top
Radiant
Avg 227
CJ top
Match Dive
Radiant
5 players / 4 tracked
Avg Match DS
227
Medusa/ CarryRole likely
Match DS
500
Hero-role history n=7
Best factor
Econ 82
GPM 576 / XPM 822
Second factor
Combat 72
K/A 5/16
Review gap
Objective 4
Push 201 / Push target 3500
Role read
Carry
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
70
Driven by Econ 82 / Also Combat 72
Lane
67
GPM 576
Combat
72
K/A 5/16
Econ
82
GPM 576 / XPM 822
Objective
4
Push 201 / Push target 3500
Support
22
Dewards 2
Vision
14
Dewards 2
Ember Spirit/ OfflaneRole likely
Match DS
365
Role history n=226
Best factor
Econ 78
GPM 471 / XPM 663
Second factor
Support 56
Wards 4 / Sentries 2
Review gap
Objective 4
Push 165 / Push target 3000
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
51
Driven by Econ 78 / Also Support 56
Lane
67
GPM 471
Combat
49
K/A 5/7
Econ
78
GPM 471 / XPM 663
Objective
4
Push 165 / Push target 3000
Support
56
Wards 4 / Sentries 2
Vision
50
Wards 4 / Sentries 2
Riki/ MidRole likely
Match DS
167
Hero-role history n=9
Best factor
Econ 62
GPM 410 / XPM 671
Second factor
Combat 59
K/A 8/8
Review gap
Vision 19
Sentries 2 / Dewards 1
Role read
Mid
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
47
Driven by Econ 62 / Also Combat 59
Lane
67
GPM 410
Combat
59
K/A 8/8
Econ
62
GPM 410 / XPM 671
Objective
0
objective evidence limited
Support
21
Sentries 2 / Dewards 1
Vision
19
Sentries 2 / Dewards 1
Crystal Maiden/ Soft SupportRole likely
Match DS
56
Hero-role history n=9
Best factor
Econ 78
GPM 345 / XPM 553
Second factor
Support 76
Wards 9 / Sentries 23
Review gap
Objective 7
Push 123 / Push target 1200
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
66
Driven by Econ 78 / Also Support 76
Lane
67
GPM 345
Combat
65
K/A 6/10
Econ
78
GPM 345 / XPM 553
Objective
7
Push 123 / Push target 1200
Support
76
Wards 9 / Sentries 23
Vision
70
Wards 9 / Sentries 23
Warlock/ Hard SupportRole likely
Match DS
45
Hero-role history n=11
Best factor
Econ 54
GPM 248 / XPM 367
Review gap
Vision 16
Sentries 4 / Dewards 3
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
34
Driven by Econ 54 / Also Combat 42
Lane
67
GPM 248
Combat
42
K/A 1/14
Econ
54
GPM 248 / XPM 367
Objective
0
objective evidence limited
Support
28
Sentries 4 / Dewards 3
Vision
16
Sentries 4 / Dewards 3
Dire
5 players / 0 tracked
Avg Match DS
461
Largo/ Hard SupportRole likely
Match DS
819
Role history n=224
Best factor
Combat 85
K/A 6/18
Second factor
Support 79
Wards 7 / Sentries 17
Review gap
Objective 3
Push 56 / Push target 1200
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
79
Driven by Combat 85 / Also Support 79
Lane
67
GPM 334
Combat
85
K/A 6/18
Econ
73
GPM 334 / XPM 489
Objective
3
Push 56 / Push target 1200
Support
79
Wards 7 / Sentries 17
Vision
64
Wards 7 / Sentries 17
Templar Assassin/ CarryRole likely
Match DS
609
Role history n=225
Best factor
Objective 97
Push 4849 / Push target 3500
Second factor
Econ 83
GPM 614 / XPM 785
Review gap
Vision 58
Wards 4 / Sentries 1
Role read
Carry
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
77
Driven by Objective 97 / Also Econ 83
Lane
67
GPM 614
Combat
71
K/A 11/8
Econ
83
GPM 614 / XPM 785
Objective
97
Push 4849 / Push target 3500
Support
65
Wards 4 / Sentries 1
Vision
58
Wards 4 / Sentries 1
Phantom Assassin/ MidRole likely
Match DS
500
Hero-role history n=7
Best factor
Combat 93
K/A 14/11
Second factor
Econ 92
GPM 678 / XPM 889
Review gap
Objective 30
Push 1501 / Push target 3500
Role read
Mid
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
77
Driven by Combat 93 / Also Econ 92
Lane
67
GPM 678
Combat
93
K/A 14/11
Econ
92
GPM 678 / XPM 889
Objective
30
Push 1501 / Push target 3500
Support
6
waiting for factors
Vision
-
waiting for factors
Techies/ Soft SupportRole likely
Match DS
214
Hero-role history n=7
Best factor
Econ 82
GPM 382 / XPM 548
Second factor
Combat 67
K/A 6/11
Review gap
Vision 38
Wards 6 / Sentries 7
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
54
Driven by Econ 82 / Also Combat 67
Lane
67
GPM 382
Combat
67
K/A 6/11
Econ
82
GPM 382 / XPM 548
Objective
0
objective evidence limited
Support
48
Wards 6 / Sentries 7
Vision
38
Wards 6 / Sentries 7
Luna/ OfflaneRole review
Match DS
162
Role history n=226
Best factor
Econ 74
GPM 447 / XPM 632
Review gap
Combat 22
K/A 1/5
Role read
Offlane
low-confidence role, team roles cover 1-5; All Pick first 10 min
Role Impact
31
Driven by Econ 74 / Also Objective 23
Lane
66
GPM 447
Combat
22
K/A 1/5
Econ
74
GPM 447 / XPM 632
Objective
23
Push 978 / Push target 3000
Support
3
waiting for factors
Vision
-
waiting for factors
Awards
Match Standout
Guest on
Largo
Core Standout
Guest on
Templar Assassin
Support Standout
Guest on
Techies
Replay
0:14
Early Item ActivityTeam drove the early item activity window. 56 purchases in this window; Team had 8. Radiant 32, Dire 24.
Replay evidence
56 purchases in this window; Team had 8. Radiant 32, Dire 24.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 0:14 onward and check whether Team used the purchase timing to force an objective or fight.
5:00
Midgame Item ActivityTeam drove the midgame item activity window. 124 purchases in this window; Team had 27. Radiant 56, Dire 68.
Replay evidence
124 purchases in this window; Team had 27. Radiant 56, Dire 68.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 5:00 onward and check whether Team used the purchase timing to force an objective or fight.
15:04
Late Item ActivityTeam drove the late item activity window. 288 purchases in this window; Team had 61. Radiant 140, Dire 148.
Replay evidence
288 purchases in this window; Team had 61. Radiant 140, Dire 148.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 15:04 onward and check whether Team used the purchase timing to force an objective or fight.
26:00
Peak Item Burst43 item purchases landed between 26:00 and 28:00; Team accounted for 17.
Replay evidence
43 item purchases landed between 26:00 and 28:00; Team accounted for 17.
Why it mattered
A clustered item burst usually marks a draft's next timing window.
Review action
Jump to 26:00 and check whether the team grouped, smoked, or delayed after the item timing.