Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Match Dive
Radiant Offlane. Combat was strongest; review Objective
Match DS
763
One-match rating
Radiant
Avg 446
Dark Willow top
Dire
Avg 133
Tim top
Match Dive
Radiant
5 players / 0 tracked
Avg Match DS
446
Dark Willow/ OfflaneRole likely
Match DS
763
Role history n=226
Best factor
Combat 82
K/A 10/9
Second factor
Support 77
Wards 3 / Sentries 6
Review gap
Objective 4
Push 175 / Push target 3000
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
75
Driven by Combat 82 / Also Support 77
Lane
67
GPM 392
Combat
82
K/A 10/9
Econ
69
GPM 392 / XPM 636
Objective
4
Push 175 / Push target 3000
Support
77
Wards 3 / Sentries 6
Vision
74
Wards 3 / Sentries 6
Monkey King/ CarryRole likely
Match DS
500
Hero-role history n=5
Best factor
Econ 47
GPM 322 / XPM 487
Review gap
Combat 34
K/A 2/8
Role read
Carry
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
47
Driven by Econ 47 / Also Objective 35
Lane
67
GPM 322
Combat
34
K/A 2/8
Econ
47
GPM 322 / XPM 487
Objective
35
Push 1740 / Push target 3500
Support
4
waiting for factors
Vision
-
waiting for factors
Snapfire/ Soft SupportRole likely
Match DS
399
Role history n=228
Best factor
Objective 73
Push 1250 / Push target 1200
Second factor
Econ 68
GPM 309 / XPM 469
Review gap
Combat 29
K/A 1/9
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
53
Driven by Objective 73 / Also Econ 68
Lane
67
GPM 309
Combat
29
K/A 1/9
Econ
68
GPM 309 / XPM 469
Objective
73
Push 1250 / Push target 1200
Support
57
Wards 7 / Sentries 11
Vision
49
Wards 7 / Sentries 11
Legion Commander/ MidRole review
Match DS
294
Role history n=226
Best factor
Econ 60
GPM 450 / XPM 571
Review gap
Objective 19
Push 965 / Push target 3500
Role read
Mid
low-confidence role, team roles cover 1-5; All Pick first 10 min
Role Impact
51
Driven by Econ 60 / Also Combat 49
Lane
66
GPM 450
Combat
49
K/A 4/10
Econ
60
GPM 450 / XPM 571
Objective
19
Push 965 / Push target 3500
Support
5
waiting for factors
Vision
-
waiting for factors
Dawnbreaker/ Hard SupportRole likely
Match DS
275
Role history n=224
Best factor
Econ 97
GPM 455 / XPM 637
Second factor
Combat 56
K/A 7/4
Review gap
Vision 7
Dewards 2
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
42
Driven by Econ 97 / Also Combat 56
Lane
67
GPM 455
Combat
56
K/A 7/4
Econ
97
GPM 455 / XPM 637
Objective
43
Push 735 / Push target 1200
Support
11
Dewards 2
Vision
7
Dewards 2
Dire
5 players / 5 tracked
Avg Match DS
133
Lion/ Soft SupportRole likely
Match DS
227
Hero-role history n=11
Best factor
Econ 59
GPM 248 / XPM 421
Review gap
Vision 15
Wards 1 / Sentries 4
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
28
Driven by Econ 59 / Also Combat 27
Lane
67
GPM 248
Combat
27
K/A 3/3
Econ
59
GPM 248 / XPM 421
Objective
0
objective evidence limited
Support
17
Wards 1 / Sentries 4
Vision
15
Wards 1 / Sentries 4
Invoker/ OfflaneRole likely
Match DS
210
Role history n=226
Best factor
Econ 72
GPM 450 / XPM 617
Review gap
Objective 1
Push 27 / Push target 3000
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
35
Driven by Econ 72 / Also Support 25
Lane
67
GPM 450
Combat
14
K/A 2/1
Econ
72
GPM 450 / XPM 617
Objective
1
Push 27 / Push target 3000
Support
25
Wards 2 / Sentries 2
Vision
24
Wards 2 / Sentries 2
Tusk/ Hard SupportRole likely
Match DS
118
Role history n=224
Best factor
Econ 80
GPM 370 / XPM 564
Review gap
Combat 13
K/A 0/5
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
30
Driven by Econ 80 / Also Support 29
Lane
67
GPM 370
Combat
13
K/A 0/5
Econ
80
GPM 370 / XPM 564
Objective
0
objective evidence limited
Support
29
Wards 4 / Sentries 5
Vision
24
Wards 4 / Sentries 5
Riki/ MidRole review
Match DS
56
Hero-role history n=9
Best factor
Econ 62
GPM 410 / XPM 664
Review gap
Combat 21
K/A 2/4
Role read
Mid
low-confidence role, team roles cover 1-5; All Pick first 10 min
Role Impact
30
Driven by Econ 62 / Also Combat 21
Lane
66
GPM 410
Combat
21
K/A 2/4
Econ
62
GPM 410 / XPM 664
Objective
Signal
Push 22 / Push target 3500
Support
2
waiting for factors
Vision
-
waiting for factors
Wraith King/ CarryRole review
Match DS
56
Hero-role history n=9
Best factor
Econ 71
GPM 545 / XPM 685
Review gap
Objective 1
Push 44 / Push target 3500
Role read
Carry
low-confidence role, team roles cover 1-5; All Pick first 10 min
Role Impact
26
Driven by Econ 71 / Also Combat 17
Lane
66
GPM 545
Combat
17
K/A 1/4
Econ
71
GPM 545 / XPM 685
Objective
1
Push 44 / Push target 3500
Support
2
waiting for factors
Vision
-
waiting for factors
Awards
Match Standout
Guest on
Dark Willow
Core Standout
Guest on
Monkey King
Support Standout
Guest on
Snapfire
Replay
0:00
Peak Item Burst32 item purchases landed between 0:00 and 2:00; Team accounted for 8.
Replay evidence
32 item purchases landed between 0:00 and 2:00; Team accounted for 8.
Why it mattered
A clustered item burst usually marks a draft's next timing window.
Review action
Jump to 0:00 and check whether the team grouped, smoked, or delayed after the item timing.
0:05
Early Item ActivityTeam drove the early item activity window. 78 purchases in this window; Team had 18. Radiant 44, Dire 34.
Replay evidence
78 purchases in this window; Team had 18. Radiant 44, Dire 34.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 0:05 onward and check whether Team used the purchase timing to force an objective or fight.
5:03
Midgame Item ActivityTeam drove the midgame item activity window. 122 purchases in this window; Team had 29. Radiant 78, Dire 44.
Replay evidence
122 purchases in this window; Team had 29. Radiant 78, Dire 44.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 5:03 onward and check whether Team used the purchase timing to force an objective or fight.
15:13
Late Item ActivityTeam drove the late item activity window. 61 purchases in this window; Team had 20. Radiant 46, Dire 15.
Replay evidence
61 purchases in this window; Team had 20. Radiant 46, Dire 15.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 15:13 onward and check whether Team used the purchase timing to force an objective or fight.