Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Match Dive
Dire Soft Support. Support was strongest; review Objective
Match DS
938
One-match rating
Dire
Avg 828
Tim top
Radiant
Avg 336
Vengefulspirit top
Match Dive
Radiant
5 players / 0 tracked
Avg Match DS
336
Vengefulspirit/ Hard SupportRole likely
Match DS
583
Hero-role history n=6
Best factor
Support 87
Wards 17 / Sentries 22
Second factor
Combat 79
K/A 4/21
Review gap
Objective 7
Push 116 / Push target 1200
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
73
Driven by Support 87 / Also Combat 79
Lane
67
GPM 289
Combat
79
K/A 4/21
Econ
66
GPM 289 / XPM 470
Objective
7
Push 116 / Push target 1200
Support
87
Wards 17 / Sentries 22
Vision
67
Wards 17 / Sentries 22
Nyx Assassin/ OfflaneRole likely
Match DS
396
Role history n=226
Best factor
Combat 84
K/A 6/16
Second factor
Econ 55
GPM 329 / XPM 464
Review gap
Objective 1
Push 34 / Push target 3000
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
54
Driven by Combat 84 / Also Econ 55
Lane
67
GPM 329
Combat
84
K/A 6/16
Econ
55
GPM 329 / XPM 464
Objective
1
Push 34 / Push target 3000
Support
32
Wards 2 / Sentries 2
Vision
24
Wards 2 / Sentries 2
Puck/ MidRole likely
Match DS
378
Role history n=226
Best factor
Combat 65
K/A 4/15
Second factor
Econ 62
GPM 454 / XPM 600
Review gap
Objective 1
Push 63 / Push target 3500
Role read
Mid
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
56
Driven by Combat 65 / Also Econ 62
Lane
67
GPM 454
Combat
65
K/A 4/15
Econ
62
GPM 454 / XPM 600
Objective
1
Push 63 / Push target 3500
Support
15
Wards 1
Vision
6
Wards 1
Undying/ Soft SupportRole likely
Match DS
250
Hero-role history n=6
Best factor
Combat 100
K/A 14/13
Second factor
Econ 96
GPM 453 / XPM 622
Review gap
Vision 19
Wards 1 / Sentries 7
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
51
Driven by Combat 100 / Also Econ 96
Lane
67
GPM 453
Combat
100
K/A 14/13
Econ
96
GPM 453 / XPM 622
Objective
28
Push 485 / Push target 1200
Support
30
Wards 1 / Sentries 7
Vision
19
Wards 1 / Sentries 7
Phantom Assassin/ CarryRole review
Match DS
71
Hero-role history n=7
Best factor
Econ 78
GPM 560 / XPM 789
Review gap
Objective 22
Push 1076 / Push target 3500
Role read
Carry
low-confidence role, team roles cover 1-5; All Pick first 10 min
Role Impact
35
Driven by Econ 78 / Also Combat 43
Lane
66
GPM 560
Combat
43
K/A 5/7
Econ
78
GPM 560 / XPM 789
Objective
22
Push 1076 / Push target 3500
Support
4
waiting for factors
Vision
-
waiting for factors
Dire
5 players / 4 tracked
Avg Match DS
828
Pudge/ Soft SupportRole likely
Match DS
938
Hero-role history n=8
Best factor
Support 96
Wards 17 / Sentries 26
Second factor
Combat 88
K/A 5/22
Review gap
Objective 25
Push 430 / Push target 1200
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
85
Driven by Support 96 / Also Combat 88
Lane
67
GPM 328
Combat
88
K/A 5/22
Econ
76
GPM 328 / XPM 548
Objective
25
Push 430 / Push target 1200
Support
96
Wards 17 / Sentries 26
Vision
77
Wards 17 / Sentries 26
Kunkka/ CarryRole likely
Match DS
893
Role history n=225
Best factor
Combat 100
K/A 7/29
Second factor
Support 100
Wards 5 / Sentries 5
Review gap
Objective 43
Push 2159 / Push target 3500
Role read
Carry
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
87
Driven by Combat 100 / Also Support 100
Lane
67
GPM 436
Combat
100
K/A 7/29
Econ
67
GPM 436 / XPM 710
Objective
43
Push 2159 / Push target 3500
Support
100
Wards 5 / Sentries 5
Vision
94
Wards 5 / Sentries 5
Doom/ MidRole review
Match DS
821
Role history n=226
Best factor
Combat 100
K/A 8/25
Second factor
Econ 71
GPM 502 / XPM 702
Review gap
Objective 26
Push 1316 / Push target 3500
Role read
Mid
low-confidence role, team roles cover 1-5; All Pick first 10 min
Role Impact
81
Driven by Combat 100 / Also Econ 71
Lane
66
GPM 502
Combat
100
K/A 8/25
Econ
71
GPM 502 / XPM 702
Objective
26
Push 1316 / Push target 3500
Support
13
waiting for factors
Vision
-
waiting for factors
Zeus/ Hard SupportRole likely
Match DS
788
Role history n=224
Best factor
Combat 100
K/A 10/40
Second factor
Econ 100
GPM 466 / XPM 669
Review gap
Objective 23
Push 392 / Push target 1200
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
76
Driven by Combat 100 / Also Econ 100
Lane
67
GPM 466
Combat
100
K/A 10/40
Econ
100
GPM 466 / XPM 669
Objective
23
Push 392 / Push target 1200
Support
62
Wards 2 / Sentries 6
Vision
26
Wards 2 / Sentries 6
Riki/ OfflaneRole likely
Match DS
700
Hero-role history n=5
Best factor
Combat 100
K/A 30/19
Second factor
Econ 72
GPM 400 / XPM 650
Review gap
Vision 7
Dewards 1
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; All Pick first 10 min
Role Impact
71
Driven by Combat 100 / Also Econ 72
Lane
67
GPM 400
Combat
100
K/A 30/19
Econ
72
GPM 400 / XPM 650
Objective
39
Push 1670 / Push target 3000
Support
17
Dewards 1
Vision
7
Dewards 1
Awards
Match Standout
Tim on
Pudge
Core Standout
Jeff on
Kunkka
Support Standout
Ian on
Zeus
Replay
0:04
Early Item ActivityIanZeus drove the early item activity window. 55 purchases in this window; Zeus had 11. Radiant 16, Dire 39.
Replay evidence
55 purchases in this window; Zeus had 11. Radiant 16, Dire 39.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 0:04 onward and check whether Zeus used the purchase timing to force an objective or fight.
5:02
Midgame Item ActivityJeffKunkka drove the midgame item activity window. 106 purchases in this window; Kunkka had 23. Radiant 49, Dire 57.
Replay evidence
106 purchases in this window; Kunkka had 23. Radiant 49, Dire 57.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 5:02 onward and check whether Kunkka used the purchase timing to force an objective or fight.
15:00
Late Item ActivityTeam drove the late item activity window. 416 purchases in this window; Team had 94. Radiant 180, Dire 236.
Replay evidence
416 purchases in this window; Team had 94. Radiant 180, Dire 236.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 15:00 onward and check whether Team used the purchase timing to force an objective or fight.
48:00
Peak Item Burst40 item purchases landed between 48:00 and 50:00; Team accounted for 17.
Replay evidence
40 item purchases landed between 48:00 and 50:00; Team accounted for 17.
Why it mattered
A clustered item burst usually marks a draft's next timing window.
Review action
Jump to 48:00 and check whether the team grouped, smoked, or delayed after the item timing.