Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Match Dive
Radiant Soft Support. Econ was strongest; review Objective
Match DS
870
One-match rating
Radiant
Avg 587
Pudge top
Dire
Avg 123
Bristleback top
Match Dive
Radiant
5 players / 1 tracked
Avg Match DS
587
Pudge/ Soft SupportRole likely
Match DS
870
Hero-role history n=27
Best factor
Econ 59
GPM 339 / XPM 571
Second factor
Combat 50
K/A 5/16
Review gap
Objective 2
Push 78 / Push target 2500
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
47
Driven by Econ 59 / Also Combat 50
Lane
68
GPM 339
Combat
50
K/A 5/16
Econ
59
GPM 339 / XPM 571
Objective
2
Push 78 / Push target 2500
Support
34
Wards 8 / Sentries 6
Vision
22
Wards 8 / Sentries 6
Nyx Assassin/ MidRole likely
Match DS
811
Role history n=314
Best factor
Combat 65
K/A 16/9
Review gap
Vision 25
Sentries 3 / Dewards 1
Role read
Mid
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
63
Driven by Combat 65 / Also Econ 35
Lane
68
GPM 279
Combat
65
K/A 16/9
Econ
35
GPM 279 / XPM 365
Objective
Signal
Push 34 / Push target 5500
Support
25
Sentries 3 / Dewards 1
Vision
25
Sentries 3 / Dewards 1
Medusa/ OfflaneRole likely
Match DS
635
Role history n=314
Best factor
Econ 91
GPM 576 / XPM 822
Review gap
Objective 23
Push 1593 / Push target 4800
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
53
Driven by Econ 91 / Also Combat 46
Lane
67
GPM 576
Combat
46
K/A 4/14
Econ
91
GPM 576 / XPM 822
Objective
23
Push 1593 / Push target 4800
Support
5
waiting for factors
Vision
-
waiting for factors
Undying/ Hard SupportRole likely
Match DS
318
Hero-role history n=11
Best factor
Combat 41
K/A 4/13
Review gap
Objective 9
Push 319 / Push target 2500
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
38
Driven by Combat 41 / Also Support 19
Lane
68
lane evidence limited
Combat
41
K/A 4/13
Econ
4
waiting for factors
Objective
9
Push 319 / Push target 2500
Support
19
Wards 1 / Sentries 4
Vision
11
Wards 1 / Sentries 4
Viper/ CarryRole likely
Match DS
300
Hero-role history n=5
Best factor
Objective 47
Push 3679 / Push target 5500
Review gap
Vision 12
Wards 1 / Sentries 1
Role read
Carry
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
43
Driven by Objective 47 / Also Combat 36
Lane
68
lane evidence limited
Combat
36
K/A 5/10
Econ
3
waiting for factors
Objective
47
Push 3679 / Push target 5500
Support
15
Wards 1 / Sentries 1
Vision
12
Wards 1 / Sentries 1
Dire
5 players / 0 tracked
Avg Match DS
123
Bristleback/ OfflaneRole likely
Match DS
208
Hero-role history n=12
Best factor
Econ 67
GPM 457 / XPM 582
Review gap
Objective 5
Push 363 / Push target 4800
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
28
Driven by Econ 67 / Also Combat 17
Lane
67
GPM 457
Combat
17
K/A 1/6
Econ
67
GPM 457 / XPM 582
Objective
5
Push 363 / Push target 4800
Support
2
waiting for factors
Vision
-
waiting for factors
Shadow Fiend/ Soft SupportRole likely
Match DS
167
Role history n=314
Best factor
Econ 75
GPM 461 / XPM 697
Review gap
Vision 7
Wards 1 / Sentries 1
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
28
Driven by Econ 75 / Also Combat 34
Lane
68
GPM 461
Combat
34
K/A 6/5
Econ
75
GPM 461 / XPM 697
Objective
0
objective evidence limited
Support
10
Wards 1 / Sentries 1
Vision
7
Wards 1 / Sentries 1
Windranger/ MidRole likely
Match DS
148
Role history n=314
Best factor
Econ 53
GPM 413 / XPM 643
Review gap
Objective 5
Push 359 / Push target 5500
Role read
Mid
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
31
Driven by Econ 53 / Also Combat 18
Lane
67
GPM 413
Combat
18
K/A 5/2
Econ
53
GPM 413 / XPM 643
Objective
5
Push 359 / Push target 5500
Support
1
waiting for factors
Vision
-
waiting for factors
Zeus/ Hard SupportRole likely
Match DS
83
Hero-role history n=6
Best factor
Econ 55
GPM 347 / XPM 490
Review gap
Combat 7
K/A 0/4
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
23
Driven by Econ 55 / Also Support 17
Lane
68
GPM 347
Combat
7
K/A 0/4
Econ
55
GPM 347 / XPM 490
Objective
0
objective evidence limited
Support
17
Wards 5 / Sentries 4
Vision
14
Wards 5 / Sentries 4
Outworld Destroyer/ CarryRole likely
Match DS
11
Role history n=314
Best factor
Econ 57
GPM 480 / XPM 664
Review gap
Vision 6
Wards 1
Role read
Carry
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
20
Driven by Econ 57 / Also Combat 8
Lane
68
GPM 480
Combat
8
K/A 2/1
Econ
57
GPM 480 / XPM 664
Objective
8
Push 591 / Push target 5500
Support
7
Wards 1
Vision
6
Wards 1
Awards
Match Standout
Guest on
Pudge
Core Standout
Guest on
Nyx Assassin
Support Standout
Guest on
Undying
Replay
0:02
Early Item ActivityTeam drove the early item activity window. 89 purchases in this window; Team had 16. Radiant 52, Dire 37.
Replay evidence
89 purchases in this window; Team had 16. Radiant 52, Dire 37.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 0:02 onward and check whether Team used the purchase timing to force an objective or fight.
5:00
Midgame Item ActivityTeam drove the midgame item activity window. 165 purchases in this window; Team had 24. Radiant 83, Dire 82.
Replay evidence
165 purchases in this window; Team had 24. Radiant 83, Dire 82.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 5:00 onward and check whether Team used the purchase timing to force an objective or fight.
15:08
Late Item ActivityTeam drove the late item activity window. 167 purchases in this window; Team had 32. Radiant 127, Dire 40.
Replay evidence
167 purchases in this window; Team had 32. Radiant 127, Dire 40.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 15:08 onward and check whether Team used the purchase timing to force an objective or fight.
18:00
Peak Item Burst50 item purchases landed between 18:00 and 20:00; Team accounted for 13.
Replay evidence
50 item purchases landed between 18:00 and 20:00; Team accounted for 13.
Why it mattered
A clustered item burst usually marks a draft's next timing window.
Review action
Jump to 18:00 and check whether the team grouped, smoked, or delayed after the item timing.