Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Match Dive
Dire Carry. Combat was strongest; review Objective
Match DS
917
One-match rating
Dire
Avg 763
Nature's Prophet top
Radiant
Avg 465
Techies top
Match Dive
Radiant
5 players / 2 tracked
Avg Match DS
465
Techies/ Soft SupportRole likely
Match DS
887
Role history n=314
Best factor
Combat 75
K/A 10/18
Second factor
Support 51
Wards 4 / Sentries 11
Review gap
Objective 6
Push 207 / Push target 2500
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
59
Driven by Combat 75 / Also Support 51
Lane
68
GPM 275
Combat
75
K/A 10/18
Econ
41
GPM 275 / XPM 281
Objective
6
Push 207 / Push target 2500
Support
51
Wards 4 / Sentries 11
Vision
40
Wards 4 / Sentries 11
Timbersaw/ CarryRole likely
Match DS
659
Role history n=314
Best factor
Combat 64
K/A 12/14
Second factor
Econ 54
GPM 432 / XPM 609
Review gap
Objective 11
Push 838 / Push target 5500
Role read
Carry
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
59
Driven by Combat 64 / Also Econ 54
Lane
67
GPM 432
Combat
64
K/A 12/14
Econ
54
GPM 432 / XPM 609
Objective
11
Push 838 / Push target 5500
Support
5
waiting for factors
Vision
-
waiting for factors
Warlock/ Hard SupportRole likely
Match DS
269
Hero-role history n=13
Best factor
Objective 73
Push 2604 / Push target 2500
Review gap
Vision 9
Wards 2 / Sentries 4
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
38
Driven by Objective 73 / Also Combat 46
Lane
68
GPM 248
Combat
46
K/A 4/16
Econ
42
GPM 248 / XPM 367
Objective
73
Push 2604 / Push target 2500
Support
20
Wards 2 / Sentries 4
Vision
9
Wards 2 / Sentries 4
Drow Ranger/ OfflaneRole likely
Match DS
258
Role history n=314
Best factor
Econ 63
GPM 447 / XPM 512
Review gap
Objective 11
Push 744 / Push target 4800
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
38
Driven by Econ 63 / Also Combat 37
Lane
67
GPM 447
Combat
37
K/A 6/7
Econ
63
GPM 447 / XPM 512
Objective
11
Push 744 / Push target 4800
Support
2
waiting for factors
Vision
-
waiting for factors
Kez/ MidRole likely
Match DS
250
Role history n=314
Best factor
Combat 47
K/A 5/15
Review gap
Objective 7
Push 562 / Push target 5500
Role read
Mid
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
38
Driven by Combat 47 / Also Objective 7
Lane
67
lane evidence limited
Combat
47
K/A 5/15
Econ
2
waiting for factors
Objective
7
Push 562 / Push target 5500
Support
5
waiting for factors
Vision
-
waiting for factors
Dire
5 players / 0 tracked
Avg Match DS
763
Nature's Prophet/ CarryRole likely
Match DS
917
Hero-role history n=6
Best factor
Combat 94
K/A 21/16
Second factor
Econ 60
GPM 547 / XPM 551
Review gap
Objective 46
Push 3640 / Push target 5500
Role read
Carry
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
81
Driven by Combat 94 / Also Econ 60
Lane
68
GPM 547
Combat
94
K/A 21/16
Econ
60
GPM 547 / XPM 551
Objective
46
Push 3640 / Push target 5500
Support
5
waiting for factors
Vision
-
waiting for factors
Omniknight/ Hard SupportRole likely
Match DS
917
Hero-role history n=6
Best factor
Combat 59
K/A 9/12
Second factor
Econ 52
GPM 336 / XPM 414
Review gap
Vision 26
Wards 7 / Sentries 10
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
47
Driven by Combat 59 / Also Econ 52
Lane
68
GPM 336
Combat
59
K/A 9/12
Econ
52
GPM 336 / XPM 414
Objective
39
Push 1388 / Push target 2500
Support
34
Wards 7 / Sentries 10
Vision
26
Wards 7 / Sentries 10
Dragon Knight/ Soft SupportRole likely
Match DS
768
Role history n=314
Best factor
Objective 64
Push 2283 / Push target 2500
Second factor
Combat 61
K/A 5/22
Review gap
Vision 20
Wards 4 / Sentries 4
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
51
Driven by Objective 64 / Also Combat 61
Lane
68
GPM 371
Combat
61
K/A 5/22
Econ
60
GPM 371 / XPM 531
Objective
64
Push 2283 / Push target 2500
Support
34
Wards 4 / Sentries 4
Vision
20
Wards 4 / Sentries 4
Snapfire/ OfflaneRole likely
Match DS
760
Role history n=314
Best factor
Combat 66
K/A 7/18
Second factor
Econ 55
GPM 263 / XPM 611
Review gap
Objective 12
Push 838 / Push target 4800
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
58
Driven by Combat 66 / Also Econ 55
Lane
67
GPM 263
Combat
66
K/A 7/18
Econ
55
GPM 263 / XPM 611
Objective
12
Push 838 / Push target 4800
Support
6
waiting for factors
Vision
-
waiting for factors
Razor/ MidRole likely
Match DS
451
Role history n=314
Best factor
Combat 55
K/A 3/21
Review gap
Objective 5
Push 430 / Push target 5500
Role read
Mid
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
48
Driven by Combat 55 / Also Objective 5
Lane
67
lane evidence limited
Combat
55
K/A 3/21
Econ
3
waiting for factors
Objective
5
Push 430 / Push target 5500
Support
7
waiting for factors
Vision
-
waiting for factors
Awards
Match Standout
Guest on
Nature's Prophet
Core Standout
Guest on
Snapfire
Support Standout
Guest on
Omniknight
Replay
0:20
Early Item ActivityCJTimbersaw drove the early item activity window. 83 purchases in this window; Timbersaw had 14. Radiant 45, Dire 38.
Replay evidence
83 purchases in this window; Timbersaw had 14. Radiant 45, Dire 38.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 0:20 onward and check whether Timbersaw used the purchase timing to force an objective or fight.
5:00
Midgame Item ActivityTeam drove the midgame item activity window. 208 purchases in this window; Team had 39. Radiant 98, Dire 110.
Replay evidence
208 purchases in this window; Team had 39. Radiant 98, Dire 110.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 5:00 onward and check whether Team used the purchase timing to force an objective or fight.
10:00
Peak Item Burst62 item purchases landed between 10:00 and 12:00; Team accounted for 18.
Replay evidence
62 item purchases landed between 10:00 and 12:00; Team accounted for 18.
Why it mattered
A clustered item burst usually marks a draft's next timing window.
Review action
Jump to 10:00 and check whether the team grouped, smoked, or delayed after the item timing.
15:06
Late Item ActivityTeam drove the late item activity window. 235 purchases in this window; Team had 47. Radiant 113, Dire 122.
Replay evidence
235 purchases in this window; Team had 47. Radiant 113, Dire 122.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 15:06 onward and check whether Team used the purchase timing to force an objective or fight.