Dota Diver
Replay-first friend analytics
Dota Diver
Replay-first friend analytics
All 10 Players
Match Dive
Radiant Soft Support. Support was strongest; review Combat
Match DS
976
One-match rating
Dire
Avg 572
Axe top
Radiant
Avg 435
Sand King top
Match Dive
Radiant
5 players / 2 tracked
Avg Match DS
435
Sand King/ Soft SupportRole likely
Match DS
976
Role history n=314
Best factor
Support 100
Wards 11 / Sentries 23
Second factor
Vision 90
Wards 11 / Sentries 23
Review gap
Combat 43
K/A 2/19
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
69
Driven by Support 100 / Also Vision 90
Lane
68
lane evidence limited
Combat
43
K/A 2/19
Econ
4
waiting for factors
Objective
0
objective evidence limited
Support
100
Wards 11 / Sentries 23
Vision
90
Wards 11 / Sentries 23
Rubick/ MidRole likely
Match DS
500
Hero-role history n=5
Best factor
Combat 41
K/A 6/11
Review gap
Objective 1
Push 112 / Push target 5500
Role read
Mid
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
45
Driven by Combat 41 / Also Econ 41
Lane
68
GPM 317
Combat
41
K/A 6/11
Econ
41
GPM 317 / XPM 479
Objective
1
Push 112 / Push target 5500
Support
30
Wards 2 / Sentries 1
Vision
25
Wards 2 / Sentries 1
Faceless Void/ OfflaneRole likely
Match DS
338
Role history n=314
Best factor
Econ 70
GPM 491 / XPM 548
Review gap
Objective 31
Push 2117 / Push target 4800
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
42
Driven by Econ 70 / Also Combat 31
Lane
67
GPM 491
Combat
31
K/A 5/6
Econ
70
GPM 491 / XPM 548
Objective
31
Push 2117 / Push target 4800
Support
2
waiting for factors
Vision
-
waiting for factors
Clinkz/ CarryRole likely
Match DS
206
Hero-role history n=17
Best factor
Econ 59
GPM 482 / XPM 645
Review gap
Combat 38
K/A 8/7
Role read
Carry
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
41
Driven by Econ 59 / Also Objective 43
Lane
67
GPM 482
Combat
38
K/A 8/7
Econ
59
GPM 482 / XPM 645
Objective
43
Push 3349 / Push target 5500
Support
2
waiting for factors
Vision
-
waiting for factors
Witch Doctor/ Hard SupportRole likely
Match DS
156
Hero-role history n=16
Best factor
Combat 50
K/A 8/9
Review gap
Objective 1
Push 33 / Push target 2500
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
39
Driven by Combat 50 / Also Support 21
Lane
68
lane evidence limited
Combat
50
K/A 8/9
Econ
4
waiting for factors
Objective
1
Push 33 / Push target 2500
Support
21
Wards 1 / Sentries 2
Vision
15
Wards 1 / Sentries 2
Dire
5 players / 0 tracked
Avg Match DS
572
Axe/ MidRole likely
Match DS
654
Hero-role history n=13
Best factor
Combat 63
K/A 13/12
Review gap
Objective 2
Push 142 / Push target 5500
Role read
Mid
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
57
Driven by Combat 63 / Also Econ 47
Lane
67
GPM 368
Combat
63
K/A 13/12
Econ
47
GPM 368 / XPM 528
Objective
2
Push 142 / Push target 5500
Support
4
waiting for factors
Vision
-
waiting for factors
Dark Seer/ Soft SupportRole likely
Match DS
629
Role history n=314
Best factor
Combat 53
K/A 3/22
Review gap
Objective 1
Push 47 / Push target 2500
Role read
Soft Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
45
Driven by Combat 53 / Also Support 33
Lane
68
lane evidence limited
Combat
53
K/A 3/22
Econ
4
waiting for factors
Objective
1
Push 47 / Push target 2500
Support
33
Wards 3 / Sentries 7
Vision
19
Wards 3 / Sentries 7
Crystal Maiden/ Hard SupportRole likely
Match DS
611
Hero-role history n=9
Best factor
Support 54
Wards 5 / Sentries 17
Second factor
Econ 52
GPM 349 / XPM 441
Review gap
Combat 25
K/A 2/9
Role read
Hard Support
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
47
Driven by Support 54 / Also Econ 52
Lane
68
GPM 349
Combat
25
K/A 2/9
Econ
52
GPM 349 / XPM 441
Objective
31
Push 1093 / Push target 2500
Support
54
Wards 5 / Sentries 17
Vision
51
Wards 5 / Sentries 17
Lich/ OfflaneRole likely
Match DS
502
Role history n=314
Best factor
Econ 63
GPM 369 / XPM 628
Second factor
Combat 55
K/A 5/16
Review gap
Objective 4
Push 273 / Push target 4800
Role read
Offlane
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
49
Driven by Econ 63 / Also Combat 55
Lane
67
GPM 369
Combat
55
K/A 5/16
Econ
63
GPM 369 / XPM 628
Objective
4
Push 273 / Push target 4800
Support
5
waiting for factors
Vision
-
waiting for factors
Dark Willow/ CarryRole likely
Match DS
462
Role history n=314
Best factor
Combat 49
K/A 9/11
Review gap
Objective 5
Push 363 / Push target 5500
Role read
Carry
inferred Snorkel role, team roles cover 1-5; Turbo first 5 min
Role Impact
50
Driven by Combat 49 / Also Support 37
Lane
68
lane evidence limited
Combat
49
K/A 9/11
Econ
2
waiting for factors
Objective
5
Push 363 / Push target 5500
Support
37
Wards 4 / Sentries 1
Vision
30
Wards 4 / Sentries 1
Awards
Match Standout
Guest on
Sand King
Core Standout
Guest on
Axe
Support Standout
Guest on
Dark Seer
Replay
0:02
Early Item ActivityTeam drove the early item activity window. 83 purchases in this window; Team had 13. Radiant 45, Dire 38.
Replay evidence
83 purchases in this window; Team had 13. Radiant 45, Dire 38.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 0:02 onward and check whether Team used the purchase timing to force an objective or fight.
5:05
Midgame Item ActivityTeam drove the midgame item activity window. 177 purchases in this window; Team had 30. Radiant 72, Dire 105.
Replay evidence
177 purchases in this window; Team had 30. Radiant 72, Dire 105.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 5:05 onward and check whether Team used the purchase timing to force an objective or fight.
15:01
Late Item ActivityTeam drove the late item activity window. 336 purchases in this window; Team had 70. Radiant 193, Dire 143.
Replay evidence
336 purchases in this window; Team had 70. Radiant 193, Dire 143.
Why it mattered
Item timing changes the next fight window and shows who was converting farm into usable strength.
Review action
Review 15:01 onward and check whether Team used the purchase timing to force an objective or fight.
24:00
Peak Item Burst73 item purchases landed between 24:00 and 26:00; Team accounted for 21.
Replay evidence
73 item purchases landed between 24:00 and 26:00; Team accounted for 21.
Why it mattered
A clustered item burst usually marks a draft's next timing window.
Review action
Jump to 24:00 and check whether the team grouped, smoked, or delayed after the item timing.